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[G&K] Dealing with runaway civ - sniping capital

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In my latest game i had to deal with runaway civ.

Russia just devoured all civ on their continent. Whole game i was hoping i'm last civ on their list. Much behind in tech whole game i was waching her growing and growing. in 1700 ~ 1720 Cath had Great War Infantry(!). My play style in this game was awful, i didn't explore early i didn't make beakers on good rate, strugling with happiness and hammers. Only gold pt was so so.

I puched for science abit to get some competitive navy.

Finally i was able to get magic trio: Battleships, Submarines and Destroyers (last one was a pain for me to get, and i had to make them from scratch cause i didn't see a point of making privateers when Russia got Destroyers already).

Must say AI is stupid because they don't make subs. 1-2 punch from submarines for their big navy was devasteting so Moscow had to fall.

Proud of myself after a while i was starting to feeling like this was a cheat. In real world Russia would took over the city, and invade my land in notime. But hey.. it's a game mechanics right?

Here are victory screens.
Spoiler:

Spoiler:


They didn't fall unhappy whole game. I was able to get them only becaouse of spies. Stealed from ther 3 or 4 techs (5 maybe).

To sum it up: it's cheap victory after very bad playing.

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