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Modern war against civilizations with lower technologic level

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I have a modern army with modern helicopters, modern tanks etc. I have high walls around my cities. Those walls have no effect, so my city defense is about 25%.
The enemy civilization has musket man and cruisers. They have high walls. Their high walls are working fine, and their defense is about 110%.
When I try to attack their cities with tanks and helicopters, I see the massage that this is not possible. I have to decrease city defense below 25%.

If they attack me my walls are not working against their musket men. If I attack them their walls are working fine, and modern tanks and helicopters could not even penetrate the wall or harm anybody.
This is very unrealistic.

Please change that rule. Modern weapons should ignore the effect of walls.

Do you guys use Desura?

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I had never heard of Desura but I bought a bundle off indie gala and one of the games was only available on Desura. Does anyone else use it?

It's basically a digital client like steam but it features indie titles, I think exclusively. I haven't seen any triple-A titles on it. So it has a much smaller library and a different niche. The founder said they don't see it as a steam competitor but as serving a different market segment, allowing indie developers who might have trouble getting something on steam another distribution method.

Anyway I'm not surprised I haven't heard of it. Steam really took off cus of valve's hit games, counter strike and half-life 2. Playing those popular games took people right to it. And I never used steam myself until civ5 came out and I was introduced. It's not like I've ever seen a Desura add before, only noticed it when I ran into an exclusive game.

To anyone who uses it, how does the client compare to steam? Pretty similar?

Protesters demand Catalonia independence referendum

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Will Spain be as gracious as Britain to allow a referendum? Would it be devastating to Spain?

[Civ2] Ruined my ICONS.GIF

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Hi all.

It's not my first attempt at creating new icons for new units, but this time I got something wrong, worked on the "working" "units.gif" instead of a backup and now my starting settler is transparent/invisible.

I checked and doublechecked the one icon I worked on, and the borders of said icon etc., but everything seems OK.

However, on startup I get the following message:

Error: ERR_BADPICFORMAT

File: ..\SOURCE\SMEDS\PORT.CPP
Line: 533
Stack trace:
blahblah of hexadecimals, then

Memory Info:
Total linear space: 524256
Free linear space: 501554
Total pages: 524287
Free pages: 300826

I tried playing a few turns, in order to see if the problem would "fix itself" within a few turns, but NO.

I even popped a hut and found Horsemen, they too are invisible.
They are even invisible on the R/H task bar !

Help !!! (unfortunately, although I still DO have my original CD, I can't find it.)

Could anyone tell me where I can find a vanilla file ?

Thanks...:cry:

Welcome to Dawn of Civilization

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Dawn of Civilization
A spiritual successor to Rhye's and Fall of Civilization


Welcome to the main thread for the Dawn of Civilization mod. Rhye's and Fall of Civilization is among the most popular mods for Beyond the Sword. If you also think it has the best game experience, we already have one thing in common.

RFC is not in active development anymore, but in my opinion there are still many ways to improve on it to make it an even better history simulator and an even better game. In this way, Dawn of Civilization intends to become RFC's spiritual successor in continuing where it left off.

Already interested? Here's the download:

DOWNLOAD DAWN OF CIVILIZATION v1.12

In particular, among the goals of DoC are:
  • Representing parts of the world not represented by RFC
  • Improving on historical accuracy without sacrificing gameplay
  • Offering new content in the form of civilizations and victory types
  • Improving and optimizing existing RFC features
  • Adjusting base game elements to better suit a historical mod

Rhye's and Fall was created more with the intention of taking the normal BtS content into a framework that makes it a historical simulator. Dawn of Civilization looks beyond that and tries to make an even better history simulator by including content beyond what BtS offered. This is most evident in the inclusion of additional civilizations, but also in many rule and mechanic changes.

In my opinion, a good historical simulator always also has to be a good game. This is why perfect historical accuracy isn't the goal of DoC - playing this game is about making interesting decisions and seeing their impact on the world. So instead of forced or scripted historical events, DoC tries to include events and mechanics that encourage developments along historical lines without making them a certainty. DoC also isn't a kitchen sink mod - every feature included has to serve a clear purpose in improving historicity or gameplay experience.

All of this shows in the following main features of Dawn of Civilization:
  • Inclusion of Beyond the Sword civilizations that have been left out: Korea, Byzantium, Holy Rome
  • Many new, completely playable civilizations: Tamils, Tibet, Indonesia, Moors, Poland, Italy, Mughals, Thailand, Congo, Argentina and Brazil
  • Certain civilizations can be reborn to create a completely new game experience: Persia returns as Iran, the Aztecs return as Mexico and the Maya return as Colombia
  • You can play from 1700 AD in a new scenario
  • Improved the interface in various ways by including the BUG mod
  • You can play on Epic or Marathon game speed thanks to embryodead's RFC Epic/Marathon modmod
  • Two new difficulty levels featuring stronger AI opponents
  • Almost every already existing RFC civilization will experience an entirely different game due to changes in their UP, new UHV goals or general starting situation and environment
  • Replaced Carthage with Phoenicia, starting in 1200 BC in the Levant
  • Different spawn dates: India (1500 BC), Japan (525 AD), Netherlands (1580 AD) and Germany (1700 AD)
  • Completely new civic system with a set of six more historical and universally applicable choices per category
  • New stability system with more transparent factors, gradual effects in the form of different crises, and improved performance
  • Diplomatic institutions overhaul: new rules and resolutions for the Apostolic Palace and United Nations, extended and optimized Congress mechanics
  • New religions: Zoroastrianism, Orthodoxy and Protestantism, replacing Judaism. Orthodoxy and Protestantism are founded through specific events (the Great Schism and the Reformation, respectively)
  • Improved colonization of Africa and Asia: building the Trading Company grants conquerors to certain civilizations, and Congresses can be used to settle empty territory
  • You can win through a new victory type, the Unique Religious Victory. Different victory conditions exist depending on your state religion. Without a state religion, you can still win the Polytheism (Pantheon civic) and Secularism (Secularism civic) victories
  • Various map changes to accomodate other additions. In particular, China, India and Scandinavia have been completely redone
  • Many new leaderheads have been added for all civilizations to cover all eras
  • Additional requirements for wonders, such as civics, resources and religions, to enocurage their historical placement
  • The plague can't kill units anymore
  • The AI receives help in many ways so it can better create historical empires, especially for Greece, Persia, Rome, Arabia and Mongolia
  • Many small changes to improve balance and AI performance

A complete list of all features can be found in the attached file.

I hope you have fun playing this mod! If you have bugs to report, ideas to improve the mod, or any feedback at all, you're welcome to participate here in the development forum. I'll follow up with a list of places to go around here.

Attached Files
File Type: txt Complete List of Features.txt (67.6 KB)

Hide units in city

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I was wondering if there was an option in the BUG options to hide unit model when they are fortify in a city? I've had a look through but couldn't find one, perhaps ive missed it?

Dawn of Civilization v1.12 Discussion

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This is the general discussion thread for the mod. You can discuss anything not better suited for one of the other threads here.

Current v1.13 Development Discussion

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This is the thread for discussing the current development of the mod. I will also use it to announce new commits.

To participate, get access to the SVN version of the mod:

Quote:

Access to the Development Version

Are you tired of waiting for the next release to download, or are wondering what new features everyone is talking about? Then you might want to take a look into the current development version of the mod.

This works through a versioning system called SVN. There is an online repository that contains copy of my current development folder. Every change I make will be uploaded there (called a "commit"). You can get your own folder that is synched up with it so you can get these changes through a simple action ("update").

The DoC SVN repository is available HERE.

Setting up your local repository

1) Download and install Tortoise SVN
2) Right-click on your Beyond the Sword\Mods folder and choose "SVN Checkout"
3) In the prompt, enter the following as "URL of repository": https://subversion.assembla.com/svn/Dawn_of_Civilization/
4) Wait for the download to complete
5) Rename the new folder "Dawn_of_Civilization" to "RFC Dawn of Civilization"

Your folder is on the current state of the online repository and you are ready to play. To get new changes, simply right-click it and select "SVN Update".

The download is rejected because of insufficient permission
This is a problem on your side, the online repository is public. Likely you don't have permission to create a new folder in the directory in question. In that case, try to do the checkout in another folder (desktop) and move it to the Mods folder afterwards.

The online repository is not available
The repository is on a free hoster, which means downtimes are not out of the question. Please be patient and try again later.

Updates don't work because of a conflict
Conflicts mean that a local file has been changed somehow. The conflict arises because the SVN client cannot decide between the local change and the change about to be downloaded. Since you likely want my change, this can be solved by deleting the files in conflict. They can be identified by the yellow or red (instead of the usual green) symbols. The update will restore all deleted files.

Can I keep my normal version of the mod while using the SVN?
Yes, just rename the other folder to something else in the meantime. The mod you want to play always has to be called "RFC Dawn of Civilization" to work.

Please not that development version means development version. Think of it as a public beta. New updates may introduce bugs, some of them critical. Updating can also break the compatibility with save games from a previous revision. You are using this at your own risk, and I will not always be able to immediately take care of these problems. Note that you can always use "SVN -> Update to revision" to return to a more stable revision.

Bug Reports and Technical Issues

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I'm continuing on my efforts to abuse you as beta testers :D

This thread is to report bugs, crashes or simply things that don't seem to work as they're supposed to. I'm incredibly thankful for every bug report I get here, because that's the only way to effectively test everything, since I don't have the time to play out every addition I make :)

As it's in our mutual interest to get every problem located and fixed quickly, please follow the subsequent guidelines:

1) Check if the error was reported already. At least read the previous page to see if someone else already had your problem.
2) Please note which version (release or SVN) of the modmod you're using, and the revision in case of the SVN version. I'll assume its the current SVN revision at time of posting unless noted otherwise
3) Enable Python exceptions and logging. The former shows an error message ingame whenever something's wrong with Python (and that's the reason for 95% of the errors), the latter stores these into a separate file. Both are disabled on default, to activate them, open your Beyond the Sword folder and open the _Civ4Config link. Then search for "HidePythonExceptions" and "LoggingEnabled" and set them to 0 and 1, respectively, i.e.:
Code:

; Set to 1 for no python exception popups
HidePythonExceptions = 0
[...]
; Enable the logging system
LoggingEnabled = 1

4) Make screenshots, often it's much easier to understand what you mean this way.
5) Keep savegames and logs ready. I need to locate the error and have an easy method to verify if the fix works; that's what those are for. You find your logs under "My Games\Beyond the Sword\Logs\", and I'm usually referring to PythonDbg.txt when I'm asking for one. Please keep in mind that logs get overridden once you start a new game, so better make a copy of it. Saves are usually the best way for me to reproduce errors, because engineering a proper situation for myself is hard and time consuming. They may not be necessary, but it's good if you have them. Savegames from before the problem occurs are more useful than those from afterwards (I want to reproduce the error and see if my fixes remove it), so it's for the best if you keep a previous autosave on hand.

Common problems:

I have downloaded the mod, but when I start it, the menu screen is empty.
It's likely that this is because you're playing BtS with a language other than English. This mod is only in English, and for some reason this affects the main menu for all other languages. Switching your language to English should take care of this problem and is highly advisable anyway, because most of it isn't translated.

I have installed the SVN version, but the scenarios do not show up / when starting the scenarios it appears as if there are no changes compared to the latest download.
Make sure you have renamed the mod folder "RFC Dawn of Civilization" after downloading. Otherwise the scenarios won't find the mod they belong to.

Suggestions and Requests

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You have an idea on how to improve the modmod or add an interesting new feature to it? Then this is the right place for you! I intend to read and consider every idea here.

The more detailed your suggestions are, the more likely it gets that I'll consider them. Images help to picture what you're talking about (for example for terrain changes), and when you've already considered the repercussions it may have on the rest of the game, it helps to calm down my worries in this regard ;)

Please note that just because I don't directly reply to a suggestion doesn't mean that I didn't read or consider it. Maybe it has already been brought up recently, or I need time to think about it and currently have nothing to say. Also, more complicated things might need some time to get done, especially when they concern other aspects of the game than those I'm currently working on.

Politician with ties to Cuba refuses to stand with Christians

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Quote:

Sen. Ted Cruz (R-Texas) abruptly walked off stage at an event organized by a pro-Christian organization in Washington, D.C., Wednesday night after the crowd turned on him for vociferously defending Israel.

Delivering the keynote at an event hosted by the group In Defense of Christians, which raises awareness for persecuted Christians and other religious minorities in the Middle East, Cruz said, "Christians have no greater ally than Israel." That's when the crowd began to boo, according to The Daily Caller.

He also lumped Hamas, Hezbollah, ISIS, and al Qaeda together, saying they "are all engaged in a vicious genocidal campaign to destroy religious minorities in the Middle East."

"Those who hate Israel hate America," he added, prompting more boos and heckling.
As the crowd continued to shout, Cruz said, "If you will not stand with Israel and the Jews, then I will not stand with you," and then left the stage.
http://theweek.com/article/index/267...fending-israel


Link to video.

If a Presidential candidate can take grief for speaking of some clinging to their Bibleswhat are we to think of a guy that outright attacks Christians while supporting foreigners of another religion? Is there a way we can force Canada to take him back?

Forum Thread Index

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I will use this thread to compile links to other threads in this forum that provide useful information.

It will also include posts maintained by other members for this purpose.

Modmodding Q&A Thread
I'm happy to see people modding DoC. Here's the thread where you can ask me how to get it done.

Stability Guide
An online version of the stability guide with some additional details can be found here.

Stability Map Creator
I have written a small tool (two Python files) that can automatically create stability maps based on game data.

Master Map thread
A thread dedicated to modifying the world map in DoC.

Expanded Dynamic Civ Names thread
A thread dedicated to adding additional dynamic names for civilizations.

The "OMG! Look what happened in DoC!" Thread
Something impressive or hilarious happened in your games? Share screenshots here.

Regarding NES Moderation

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As many of you know there has been a lot of drama over the past couple of days and weeks within the NES community. Moderation of actions taken by a subset of members of this community have led to several individuals earning temporary posting bans, and discussion of a portion of the community moving to another forum.

I am starting this thread in an effort to clear the air and to allow members of this community a chance to publicly discuss issues that affect the NES community as a whole.

I would like to recognize that there is some dissatisfaction within the community with the moderation of the NES sub forum. This seems to stem both from disagreement with some of the rules and policies involved and a desire for a member more strongly involved with this community to become a part of the moderation team of this sub-forum.

Let's have that discussion here and now. What are your thoughts on the issues outlined here? Are there any other issues with moderation in NES? What changes in moderation should occur? How would you envision these changes would impact this community in general and specifically WWW? If you feel these changes should include the appointment of an additional moderator, what would/should this person bring to the table that is not already there? Who would you nominate and why?

Note please that this discussion needs to remain civil and within the broader rules of the site – that means no direct attacks on anyone, no flaming and no being a jerk. You want the opportunity to have your voice heard, so here it is. Don't muck it up. ;)

Worlds of Magic - Steam early access

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Hello everyone!

Today the game Worlds of Magic has been released on Steam in early access mode, after being there for quite some time in the alpha stage and available only to early Kickstarter backers. The game itself is a 4X turn-based strategy and a spiritual successor the Master of Magic, published in 1995.

I must say, original MoM didn't reach me back then, I guess I was too young and didn't have a lot of games around me. But having been able to see Worlds of magic develop, I've got to admit that it hooked my interest. Maybe also because I was involved in creating some of the art assets you can see in the game. :mischief:

Link to the Steam Store page: http://store.steampowered.com/app/265970/

Thoughts? Opinions? Maybe there are some early backers here as well?

Blind research

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Has anyone tried to implement blind research before? What I mean by that is not have the player know what they are researching until it is researched. I think SMACX had such a feature.

The only way I can think of to implement this is to just name the techs Tech 1, Tech 2, etc, with no details in the Civilopedia, but then you wouldn't know what you researched even AFTER you've done so, at least not until you look at what options changed once that tech was researched...

The other thing that I wonder about here is how the AI handles this. I assume they know what all these techs do, and would go for the ones that carry the most benefit, so only the human player would be blind, but I am OK with that.

I am not able to work on modding for awhile right now, so cannot test things out myself.

1st Turn Whip Penalty

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Been searching for nearly an hour (both Google and the Civfanatics forums). Does anyone know what the actual % or :hammers: penalty is for whipping on the first turn? I can't seem to find this anywhere. Marathon speed if that makes any difference.

Why you ask? Trying to crunch some numbers on 2-pop whipping an axeman to maximize overflow (barely any production and mediocre food in current capital).

Have you ever been friendly with Elizabeth?

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If so, how??? :eek:

No matter how peaceful I play, or how far away our borders are, she just hates me for no reason. Every time I meet her in a game, I simply have to sigh. I'm thinking she just hates everyone.

Are basic resources made by Weather Controllers permanent?

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Or do they only last while the satellite does?

Random Resource Placemnet with fixed Latitudes

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Hello

I'm trying to control how resources are placed on the european map in the renaissance scenario from the gods and kings expansion. Basicially no more citrus fruit growing near the poles.

You can specify MaxLatitude and MinLatitude for each resource in the file CIV5Resources.xml. Lets say citrus fruit only grows below 50 degrees. However this does not work in the game or in CivBuilder with the Scatter Resources function.

Because I also have the Brave New World expansion there is more than one CIV5Resources.xml. Which one do I have to change to make this work?

Any help would be appreciated.

capman

[BNW] The Deity Challenge Lineup - Game #7 - Ethiopia

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The Deity Challenge Lineup - Game #7

Welcome to The Deity Challenge Lineup. This is a biweekly event with games being posted every other Friday. All games in this series will be set to DEITY difficulty. User civilizations, maps, and opponents will change with each challenge, but the pace will always be set at standard and the starting era will always be ancient. We will try for a variety of starts, and not just having a crazy warmonger as your next door neighbor (although there will be that too). This isn't a competition so there will be no predefined victory conditions. There is an informal spreadsheet of previous challenge finishers that you can find at the bottom of this post.

DCL Game #7
You – Ethiopia
Total Civilizations - 8
Total City States -16
Map – Pangaea
Settings – Quick movement and quick combat(turn them back on if you would like). Everything else is set to default.
Game Version - 1.0.3.144
Downloadable Content – G&K, BNW, Conquest of the New World Deluxe, Genghis Khan's Mongolia, Harold Bluetooth's Denmark, Isabella’s Sapin and Pachacuti's Incan Empire, Kamehameha's Polynesian Empire, Nebruchadnezzar's Babylon, Sejong The Great's Korea, Wonders of the Ancient World. The map pack are intentionally excluded.

Starting Location

The save can be found at the bottom of this post.

Rules and Misc
Spoiler:
Who can play?
Anybody can play. The more the merrier. Even if you normally don't play deity games you are still welcome to try. The games can become great learning resources for the player trying to improve. Even if you don't finish the game, we are still interested to hear about your experience.

Do's and Don'ts
We are going to be using the honor system. Feel free to restart, reload, play the same game multiple times, but don't use the science overflow exploit. Also please don't edit the game in IGE. If you do chose to cheat, please don't share your results in the comments. Also, please use the spoiler tag if you post a picture, comment about neighboring civs, close by wonders, or locations of ancient ruins.

Also, please tell us about your Build Order, Social Policies, Tech Order, and what type of wonders you went after. I know a lot of this stuff seems pretty mundane to the experienced player, but the details are incredibly useful to people trying to learn.

Why no vc's? And what is the point if this isn't competitive?
Quote:

Originally Posted by The Pilgrim (Post 13277978)
Having freedom to do whatever suits you best, whatever suits the map best, freedom to experiment and even fool around is, probably, one the main appeals of these games. We have two restrictive types of games. Why would we need another speed race?

Quote:

Originally Posted by Acken (Post 13280821)
I obviously don't want to forbid people from proposing (deity challenges) but if at least one was aimed to regroup more people that would be great.

Quote:

Originally Posted by klaskeren (Post 13277160)
The Deity challenge series is not about winning as fast as possible imo, its just about people playing the same start and telling the story of their game, unlike for example HOF and GOTM.



Future Games
I want users to submit saves from turn 0. Preferably the person submitting the game has played enough turns to know the map is either difficult, fun, or unique in some enjoyable way. Write a short description as to why it is special and email the save to DeityChallengeLineup@gmail.com

Schedule
Game #1 - June 20th as The Zulu
Game #2 - July 4th as America
Game #3 - July 18th as Persia
Game #4 - August 1st as Sweden
Game #5 - August 15th as The Inca
Game #6 – August 29th – Byzantine Empire
Game #7 – September 12th
Game #8 – September 26th
Game #9 - October 10th

Important
If you submit a game for the challenge, you must have the DLC map packs disabled. Not everybody has them and they are honestly kind of useless. Having them disabled will allow more participants.

DCL Finishers Spreadsheet

Attached Files
File Type: civ5save DCL#7 Ethiopia.Civ5Save (511.0 KB)
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