To start sry , english isnt my native language so be gentle.
Im new in the world of mods and I use the great guide kael made, but even if its greatly done I still have some questions:
Im currentrly working in a new civilization mod.
1-In Kael guide says there is some things that game dont use but can be used, can I use a trait that works like the opposite of Religious texts? "Enemy religions have half pressure in friendly cities with your religion" and/or Denfenders of the faith at 10% bonus strenght?
2-The civilization im working is Wallachia, do you have an idea of a melee military unit name to replace longswordmans? and maybe an idea of a model?
3-Sometimes in the xml when im looking policies, promotes or traits I find examples that dont know what it does. There is some database where those are explained in detail?
4-Can I put skills like the one of the elephants (-10% strenght adyacent units) to a building to affect three tiles around the city?
Thx a lot for the help!
Im new in the world of mods and I use the great guide kael made, but even if its greatly done I still have some questions:
Im currentrly working in a new civilization mod.
1-In Kael guide says there is some things that game dont use but can be used, can I use a trait that works like the opposite of Religious texts? "Enemy religions have half pressure in friendly cities with your religion" and/or Denfenders of the faith at 10% bonus strenght?
2-The civilization im working is Wallachia, do you have an idea of a melee military unit name to replace longswordmans? and maybe an idea of a model?
3-Sometimes in the xml when im looking policies, promotes or traits I find examples that dont know what it does. There is some database where those are explained in detail?
4-Can I put skills like the one of the elephants (-10% strenght adyacent units) to a building to affect three tiles around the city?
Thx a lot for the help!