I was thinking about my current game and how in it there are only a couple of competitive civs. I chalk that up to the fact that there is not IMO enough land per civ to make enough room for each civ to be powerful. I also remembered that the map size was completely controlled by one line in the mapscript, which even my nonexistent python skills could handle. So I changed PW3 to make a Gigantic Map 240 by 160 tiles, and loaded and tested the script. It worked.:goodjob:
It also created a map that was much more organic and smooth in it's terrain transitions, which I liked very much.
Now, I know that the max map size we can do is 65535 tiles (I don't know if that limit is by area or by side dimensions). 240 by 160 is 38400, which is well below that limit. I suspect that if the limit is by area that I could also make a 300 by 200 tile map, which would be 60000 tiles. My question is, would there need to be anything added besides another entry to the map size field to accomplish this? Because I'd like to have bigger and better maps now that we have the Viewports to support it. Thoughts?
It also created a map that was much more organic and smooth in it's terrain transitions, which I liked very much.
Now, I know that the max map size we can do is 65535 tiles (I don't know if that limit is by area or by side dimensions). 240 by 160 is 38400, which is well below that limit. I suspect that if the limit is by area that I could also make a 300 by 200 tile map, which would be 60000 tiles. My question is, would there need to be anything added besides another entry to the map size field to accomplish this? Because I'd like to have bigger and better maps now that we have the Viewports to support it. Thoughts?