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Introducing Civ 5 Improvement Patch!

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Civ IP mod is an unofficial patch for Civ 5 Gods and Kings that makes some surgical changes to the game in an effort to enhance it. The changes in Civ IP are the kinds you would expect from an official patch, and do not change the general gameplay of the game.


Download link: http://steamcommunity.com/sharedfile.../?id=108690995


Patch notes: **TO BE CONTINUED**
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Civ 5 Improvements Patch for Gods & Kings
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This mod is an unofficial patch for Civ 5 Gods and Kings that makes some surgical changes to the game in an effort to enhance it. The changes in Civ IP are the kinds you would expect from an official patch, and do not change the general gameplay of the game.

Civ IP v1.0 Changes
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General
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- Building Wealth and Research now grants 35% of Production converted, up from 25%.
- The Strategic Resource penalty when in the negatives lowered from -50% to -25% combat strength.
- Disbanding Units now grants a refund of 35% of the base cost, up from 25%.
- Increased the sight radius of having a spy in an opponents city to 2 tiles in every direction, up from 1.

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Units
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- Removed Giant Death Robot by making it cost 999 Uranium.
- Stealth Bomber redesigned. No longer replaces Bomber, and is now a standalone unit. Production cost greatly increased. Now costs 2 Aluminum instead of 1. Range increased to 22, from 20.
- Bomber no longer obsolete at the final tech level.
- Helicopter Gunship now uses Oil instead of Aluminum. Can move after attacking a unit, if it has movement points left.
- Missile Cruiser nerfed. Increased cost slightly, Ranged attack reduced to 80 from 100, range reduced to 2 from 3. No longer has a bonus against Submarines. Sight range increased by 1.
- Marine Strength increased to 70 from 65.
- Paratrooper can now paradrop up to 15 tiles away, up from 5. Cost increased. Combat strength increased to 75. Is now a powerful Infantry unit.
- Artillery moved up to the next tier in science (Steam Power), Ranged Strength increased to 35, from 28. Combat Strength increased to 24, from 21. Cost slightly increased.
- Machine Gunner redesigned to be more defensive. Defensive combat strength increased to 75 from 65. Ranged Strength increased to 65 from 60. Now requires 1 Oil. Cost increased. Still defensive only.
- Carrier defensive strength increased to 65 from 50. Cost slightly increased.
- Tank combat strength increased to 75, from 70. Panzer increased to 85 from 80.
- Modern Armor moved to next science Tier, Nanotechnology.
- Mech Infantry combat strength reduced from 90 to 85.

**Rebalanced Naval Combat**
- Nuclear Submarine defensive strength increased to 60 from 50. Now uses 1 Aluminum. Cost increased. Can now move after attacking if it has movement points left. Attack bonus reduced to 75%, from 100%.
- Submarine defensive strength increased to 45 from 35. Can now move after attacking if it has movement points left. Attack bonus reduced to 75%, from 100%.
- Missile Cruiser nerfed, it is no longer better at every role than all other ships. Increased cost slightly, Ranged attack reduced to 80 from 100, range reduced to 2 from 3. No longer has a combat bonus against Submarines. Sight range increased by 1.
- Destroyer visual range increased by 2, becoming a very effective at recon. Strength increased to 60.

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Buildings
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- Recycling Center now gives 4 aluminum, up from 2. Now costs 7g in maintenance per turn, up from 3.
- Harbor now costs 2g maintenance, down from 3g. Now gives 2 production per sea resource, up from 1.
- Medical Lab changed. Now gives all sea tiles +1g, in addition to its growth bonus. Cost greatly increased.
- Police Station and Constablery now grant a small bonus to Unit experience.
- Pentagon is now available two tech tiers before the current placement to allow player to make better use of the bonus to upgrading units. Bonus increased from 33% to 50% discount to upgrading units. Now also increases Unit experience by 20 for units build in the same city as it.
- Spaceship factory now grants 1 Uranium. Maint cost increased to 4g. Grants +5 production, up from +3.
- Aqueduct now gives desert tiles +1g.
- Factory now gives snow tiles +3p.
- United Nations now gives Tundra Tiles +4P, Desert tiles +4g and Snow tiles +4 food in that city, in addition to its current bonuses.
- Hubble now gives Research Labs +1 Happiness, +3 gold and +2 food, in addition to its current bonuses.

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Terrain
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- Desert now has a base +1g yield.
- Ocean tiles (Not sea tiles) now have +2P and +1G, used to be same as Sea/coastal (+1f +1g). Still gain +1f from Lighthouse.
- Tundra now has a base +1f and +1g yield.
- Snow now has a base +1P yield.
- Farms can now be built on Tundra.
- Lake now has +1P in addition to its normal yield.

For the rest of the Patch notes please go to:

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