The Nobles' Club series started out as a way for Noble-level (and below) players to improve their game. Most of the original participants now play at much higher levels, so this has become a way for advanced players to help others learn to play better. You can play your own game at any level and with any mod, but it would be nice to comment on the games of other players and give them advice.
Our next leader is Ramesses II of Egypt, whom we last played in NC LX. The Egyptians start with The Wheel and Agriculture.
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Finally, a cut and paste of our standard doctrine:The WB-saves are attached (zipped; they are bigger than standard saves). To play, simply download and unzip it into your BTS/Saves/WorldBuilder folder. Start the game, and load your favorite MOD (if you use one, if not, check out the BUG MOD), select "Play Scenario", and look for "NC number Leader Noble" (or Monarch, etc., for higher levels). You can play with your favorite MOD at the Level and Speed of your choice. From Quick-Warlord to Marathon-Deity, all are welcome! We stuck with the name "Nobles Club" because it has a cool ring to it.
Our next leader is Ramesses II of Egypt, whom we last played in NC LX. The Egyptians start with The Wheel and Agriculture.

- Traits: IND suggests wonder spamming; you might want to consult Dalamb's guide for which ones to pursue based on what goals you have in the game. SPI suggests a diplomatic game ('cause switching civics to please opponents is easy and doesn't disrupt you for too long before you can switch back to what you really wanted in the first place).
- The UB: The Obelisk, a Monument that can turn two citizens into Priest specialists; this can give an early :hammers: boost and bring in a Great Prophet early, should you want to pursue a religion and build shrines (or bulb Theology, which through Theocracy can give your early armies a nice boost).
- The UU: The War Chariot, a Chariot with 5 :strength: instead of 4 and immune to first strikes; it can be very good in an early rush.

Spoiler for map details:
Spoiler for what's up with specific difficulties:
Spoiler for huts and events: