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1.20 beta

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This beta isn't quite as polished/complete as I'd like but I'm posting it anyway because I'm going to be out of town for a few days and without my computer, which will be in for repairs (faulty Nvidia chip supposedly). I'll still be reading and posting in these forums via my phone during this time but I won't be able to make any fixes until I get back and my computer is returned (meant to take 3-5 days, but we'll see). Hopefully during this time you'll all get a chance to play and explore the beta and have a giant list of bugs for me to fix upon my return :D

1.20 has dragged on much longer than I ever wanted it to, it's certainly been the longest wait ever between versions of HR. Birth of my second child in January was the main reason for that as I'm sure you'll understand. As usual with most versions of HR, some things I hope to have included didn't make it or had to be pulled last minute but there's plenty of new stuff to explore. The version notes are below and be sure to check the list of known problems or incomplete features at the bottom of this post.

A huge thank you to Platyping who has been going over all my code and making numerous optimizations and fixing many bugs!


DOWNLOAD 1.20 BETA


Note that the art files in this beta have not been packed yet - this means loading time will be noticeably slower than 1.19.


Change Log

--- Version 1.20 ---
Civilizations
• New Civilization: Brazil
• All civilizations now have a second unique unit
• Most unique units have had their bonuses altered or redesigned
• England: Redcoat (UU) removed, new UUs are Yeoman and Man of War
• Ethiopia: Oromo Warrior (UU) removed, new UUs are Sarwe and Mehal Sefari
• Inca: Quechua (UU) removed, new UUs are Slinger and Aucakpussak
• Indonesia: Tongkang (UU) removed, new UUs are Silat and Padewakang
• Mongolia: Keshik (UU) redesigned as a Heavy Horseman replacement
• Netherlands: East Indiaman (UU) redesigned as the Fluyt
• Portugal: Carrack (UU) is a Caravel replacement once again
• Siam: Mahout (UU) renamed Chang Suek
• Sumer: Vulture (UU) renamed Etlu
• Vietnam: Chien Binh (UU) renamed Tay Pháo

Leaders
• New Leaders: Cunhambebe, Dom Pedro
• Po'pay: fixed red background with certain animations

Traits
• Diplomatic: relations bonus wasn't being applied in certain situations
• Humane: improved Golden Age length calculations
• Progressive: cottage growth bonus was unintentionally granted to Traditional leaders instead
• Traditional: building cost discount no longer applies retroactively to the capital

Civics
• Confederation: now unlocks slightly earlier at Politics
• Democracy: now unlocks much later at Civil Liberties
• Jurisdiction: now unlocks slightly later at Sociology
• Monarchy: Palace happiness now applies properly when also running Reciprocity
• Paganism: extra food now applies properly when state religion spreads
• Pluralism: no longer allows a state religion when certain other civics are chosen
• Reciprocity: fixed an error caused by construction of a new Palace

Religion
• Fixed splash screen for Asatru, Druidic, and Teotl shrines

Buildings
• Aqueduct: effects removed if city razed
• Cothon: now grants health from Whales as the Harbour does

Wonders
• Hagia Sophia: no longer allows both a unique and default building
• Olympic Games: redesigned and reimplemented
• Pyramids: cities won't grow during disorder, effect reflected in city screen

Units
• Colonist: now 4 str, fixed some bad logic and multiplayer incompatibilities
• Crossbowmam: redesigned (6 str, 1 first strike, 25% city defense, 25% hills defense)
• Cuirassier: no longer immune to first strikes
• Heavy Horseman: no longer immune to first strikes
• Horse Archer: redesigned (8 str, 2 move, 30% withdrawal, +50% vs Swordsman/Heavy Footmen, -25% city attack)
• Longbowman: redesigned (6 str, 1 first strike, 50% withdrawal, 50% collateral, 25% hills attack)
• Skirmisher: redesigned (4 str, 1 first strike, 25% withdrawal, 25% collateral, now unlocked at Employment)
• Trireme: renamed War Galley
• War Elephant: no longer requires Iron
• Fixed a bug causing Flanking Strikes to not work for several units

Unit Art
• India: a few units have new art
• Kushan: new Ancient and Medieval era art
• Tamil: a few units have new art
• Fixed several broken War Elephant animations

Promotions
• Ambush: now requires Ballistics
• Blitz: no longer requires a technology
• Flanking: also available to Archery units
• Guerilla: attack and defense bonuses redistributed
• Nomad: rank 3 redesigned (+25% Desert/Savannah attack, +10% healing in foreign territory)
• Woodsman: attack and defense bonuses redistributed

Technology
• Journalism: now unlocks Permanent Alliances instead of Sociology

Terrain
• Razed cities will no longer sometimes have extra yield
• Wetlands can now be drained when they're polluted

Maps
• Earth (Huge): updated with new terrains and resources by Jarlaxe Baenre (thanks!)

Misc
• Cities are now automatically renamed when changing owners
• Unit upgrade discounts now applied additively
• Some events were made available/unavailable too early
• MANY other optimizations and bugfixes (thanks Platyping!)


Known Issues
• America: Navy SEAL stats haven't been finalized yet (might still be replaced)
• Anasazi: no 2nd UU yet
• Brazil: no UW, not placed on maps yet
• Byzantium: Flamethrower stats haven't been finalized yet
• Russia: Cossack stats haven't been finalized yet
• Cunhambebe (Brazilian Leader): no diplomacy text yet
• Blowgunner (Mayan UU): incapacitation ability isn't working as desired yet
• Financial Trait: corporation refund bonus is not working. It was causing OOS errors and will be replaced.
That's not an exhaustive list (never is) but it's some of the more obvious things. Thank you to everyone who downloads and tests this beta. With your help I'll hopefully have the final version of 1.20 ready within a week of my (and my computer's) return.

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