Well, it's not like there's ever any fewer NESes around. Let's get this show on the road. Welcome to the third incarnation of
This NES features a rag-tag bunch of misfits (that's you, dear readers) as they travel from timeline to timeline on their quest for alcohol.
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Link to Video
Character creation: You have 100 points to spend on three categories: Hit Points, Magic Points, and Chrono Points. The only restriction is that you may not have more than fifteen Chrono Points. Characters also need five Abilities and two Disabilities. Characters must detail what clothing/armour they are wearing, and may also have five Items, including weapons and magical foci. Items are anything that you possess, besides clothes
Abilities: Each character also has five abilities and two disabilities, which modify rolls. Two (no more, no less) are to be combat-oriented. Make 'em up: a name and a short description of the intended roll modification are required, at which point I will determine the actual effect. Abilities may also be earned by experience, and disabilities will be added and removed as appropriate. Some abilities and disabilities (though by no means an exhaustive list):
A character submission should look like this:
Name: General Sandalphon
Origin: Timeline 7109, Consanzan Royal Army, Year 459 (Second Age) - i.e. timeline of origin, occupation/affiliation, time of origin
Stats: HP: 62 MP: 30 CP: 8
Abilities: Summoner, Artilleryman (bonus to aiming, firing, and otherwise using artillery-sized weapons), Command, Stealth x2 (VERY sneaky)
Disabilities: Lost Spellbook (cannot learn new spells), Grieving (penalty to all rolls in periods of prolonged quiet)
Items: Ring (focus for spellcasting), Dagger, 2 Arcane Anchors (see spells)
Armour: Woolen underclothes, silken uniform, chainmail
Spells (if a magic-user; I will determine cost):
Summon Friend: Summons one person (person summoned must be preprepared, appears next to Sandalphon. Additional persons may be summoned simultaneously for an additional cost).
Return to Anchor: Teleports self and objects worn/carried to specified Arcane Anchor.
Open Portal: Opens a portal to another dimension (which is differentfrom another timeline, dammit!), addresses to which are contained in his Dimensional Addressbook, which he unfortunately left in his home timeline. He has, however, memorized the address of one dimension, the Dimension of Fire. The Open Portal spell is still useable, therefore, as a Fireball.
Injuries: None
One further thing - barring any exceptions I feel would be particularly entertaining, all characters are human.
Magic: There are nine varieties of magic, each counting as a combat-oriented ability. They are as follows:
We need all manner of characters: Medics, gunners, engineers, pilots, communications officers, mad scientists, commanders, and miscellaneous gun-toters are all recommended.
Actions: Whenever you want to do something more complex than movement or speech, and less routine than eating and relieving yourself, that's an Action. Actions are resolved by rolling a random number. This is compared to the following table:
The baseline is determined by the difficulty of the Action in question and modified by any relevant abilities/disabilities. DIF is the distance from the baseline to 100. If you get a roll you don't like, you may spend a Chrono Point to roll again.
MESes: Your MES, or Multiverse Exploration Spaceship, is your vehicle to booze, and therefore greatness. It has a bunch of stats:
100/100 HP
10 missiles
100% plasma beams
100% deflectors
20 rounds point defence
Shuttles: Shuttle 1 (20/20), Shuttle 2 (16/20)
75 units of food
75 units of water
24 bottles of beer
4 bottles of whisky
100 units of unobtainium
10 units of spare parts
1000 credits
The Hub: Whenever you return to the Hub, you'd better have either a positive balance of credits saved or something to sell. If you do, congratulations! Food, water, unobtainium, and spare parts can all be bought at the Hub, as well as anything else you could possibly dream up.
Lastly, Turns: Updates be short and (hopefully) frequent, with multiple ones per mission. Orders will be submitted as a series of instructions for your character, as detailed as you care to make them. Failure to submit orders will result in your character sitting in the fetal position for the duration of the update, which, depending on the circumstances, could be harmless, or could mean bad stuff. Orders can be submitted either in a post or ONE PM.
While this may sound obvious, submit your instructions in the order you want them to be carried out. I may well have the update (particularly a mid-mission update) occur before your character has a chance to complete all of them, so order is important.
EDIT: Would someone tell me what I'm doing wrong with the embedding process?
The MES/NES
This NES features a rag-tag bunch of misfits (that's you, dear readers) as they travel from timeline to timeline on their quest for alcohol.

Link to Video
Character creation: You have 100 points to spend on three categories: Hit Points, Magic Points, and Chrono Points. The only restriction is that you may not have more than fifteen Chrono Points. Characters also need five Abilities and two Disabilities. Characters must detail what clothing/armour they are wearing, and may also have five Items, including weapons and magical foci. Items are anything that you possess, besides clothes
Abilities: Each character also has five abilities and two disabilities, which modify rolls. Two (no more, no less) are to be combat-oriented. Make 'em up: a name and a short description of the intended roll modification are required, at which point I will determine the actual effect. Abilities may also be earned by experience, and disabilities will be added and removed as appropriate. Some abilities and disabilities (though by no means an exhaustive list):
Spoiler:
A character submission should look like this:
Name: General Sandalphon
Origin: Timeline 7109, Consanzan Royal Army, Year 459 (Second Age) - i.e. timeline of origin, occupation/affiliation, time of origin
Stats: HP: 62 MP: 30 CP: 8
Abilities: Summoner, Artilleryman (bonus to aiming, firing, and otherwise using artillery-sized weapons), Command, Stealth x2 (VERY sneaky)
Disabilities: Lost Spellbook (cannot learn new spells), Grieving (penalty to all rolls in periods of prolonged quiet)
Items: Ring (focus for spellcasting), Dagger, 2 Arcane Anchors (see spells)
Armour: Woolen underclothes, silken uniform, chainmail
Spells (if a magic-user; I will determine cost):
Summon Friend: Summons one person (person summoned must be preprepared, appears next to Sandalphon. Additional persons may be summoned simultaneously for an additional cost).
Return to Anchor: Teleports self and objects worn/carried to specified Arcane Anchor.
Open Portal: Opens a portal to another dimension (which is differentfrom another timeline, dammit!), addresses to which are contained in his Dimensional Addressbook, which he unfortunately left in his home timeline. He has, however, memorized the address of one dimension, the Dimension of Fire. The Open Portal spell is still useable, therefore, as a Fireball.
Injuries: None
Spoiler for Backstory (optional):
One further thing - barring any exceptions I feel would be particularly entertaining, all characters are human.
Magic: There are nine varieties of magic, each counting as a combat-oriented ability. They are as follows:
Spoiler:
We need all manner of characters: Medics, gunners, engineers, pilots, communications officers, mad scientists, commanders, and miscellaneous gun-toters are all recommended.
Actions: Whenever you want to do something more complex than movement or speech, and less routine than eating and relieving yourself, that's an Action. Actions are resolved by rolling a random number. This is compared to the following table:
Spoiler:
The baseline is determined by the difficulty of the Action in question and modified by any relevant abilities/disabilities. DIF is the distance from the baseline to 100. If you get a roll you don't like, you may spend a Chrono Point to roll again.
MESes: Your MES, or Multiverse Exploration Spaceship, is your vehicle to booze, and therefore greatness. It has a bunch of stats:
100/100 HP
10 missiles
100% plasma beams
100% deflectors
20 rounds point defence
Shuttles: Shuttle 1 (20/20), Shuttle 2 (16/20)
75 units of food
75 units of water
24 bottles of beer
4 bottles of whisky
100 units of unobtainium
10 units of spare parts
1000 credits
Spoiler for Explanation:
The Hub: Whenever you return to the Hub, you'd better have either a positive balance of credits saved or something to sell. If you do, congratulations! Food, water, unobtainium, and spare parts can all be bought at the Hub, as well as anything else you could possibly dream up.
Lastly, Turns: Updates be short and (hopefully) frequent, with multiple ones per mission. Orders will be submitted as a series of instructions for your character, as detailed as you care to make them. Failure to submit orders will result in your character sitting in the fetal position for the duration of the update, which, depending on the circumstances, could be harmless, or could mean bad stuff. Orders can be submitted either in a post or ONE PM.
While this may sound obvious, submit your instructions in the order you want them to be carried out. I may well have the update (particularly a mid-mission update) occur before your character has a chance to complete all of them, so order is important.
EDIT: Would someone tell me what I'm doing wrong with the embedding process?