Hello, playing with latest svn i started game with large map (archipelago generator)
all territory generated have almost identical resources (elephant, obsidian) few tar pits
Such situation made question - what map generator are most up-to-date and can use maximum of available features?
and second - is there need for many generators?
all available generators do many similar stuff (placing resources \ shaping land mass\ deciding for starting points and much more) - isnt it will be more good to have one universal generator what can do all we want from map generator?
universal generator easy to optimise, easy to track errors as everybody will use same generator, and unified generator will take less work to update.
all territory generated have almost identical resources (elephant, obsidian) few tar pits
Such situation made question - what map generator are most up-to-date and can use maximum of available features?
and second - is there need for many generators?
all available generators do many similar stuff (placing resources \ shaping land mass\ deciding for starting points and much more) - isnt it will be more good to have one universal generator what can do all we want from map generator?
universal generator easy to optimise, easy to track errors as everybody will use same generator, and unified generator will take less work to update.