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Barbarian Tribe

At lunch I had a possibly good idea for a unit. My first thought was for Barbs, but it has potential as a UU, because it's unique, but I don't know where it would fit. I like it best as the "Barbarian UU".

Anyway, is it possible to make a 'super unit' that has 2 to 3 times as many hitpoints, or are hitpoints hard-coded at 100? Details:

- Barbarian Tribe:
- A slow moving unit with 200-300 HP, but with fairly low strength. This would just represent a tribe of ill-trained barbarians.

- Maybe they'd need to setup (like a catapult) before attacking, to simulate a tribal migration - once they make camp, the warriors can leave the women and children behind to make war, but they can't go far and leave their camp unprotected.. The unit wouldn't really split, but nearby war (melee attacks) after a setup would simulate this.

- Maybe give them multiple attacks, and different flavors could have different mixes of melee and ranged (melee, 1 range javelins, 2 range bows). Not sure if this would work with animations.

- And if captured, they might turn into a worker or even a settler, or provide a 100 GP reward like a barb camp does now. Or +1 Pop (slaves) for your nearest city.

Cheers, Eiger

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