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[G&K] Changing culture victory

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Hello there!

Some of will you might agree with me that cultural victory is a tad boring and passive. Because of this I thought about adding new conditions for winning. I'm thinking about adding a requirement for several utopia projects (Name change might be in order. I'm thinking "World Heritage Site") to be built, and that they all require a natural wonder within the city border.

I am used to XML modding and such, but I am not sure how one might add such conditions to a core victory condition. Does anyone here know?

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