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Super Flankers, Super Defenders, Super Guerillas, etc.

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We're all familiar with using a Great General to make a Super Medic (or even a Super-Duper Woodsman III Medic) to help your army along. I particularly like Absolute Zero's common move of using the GG to promote an early warrior into a Super Medic Axeman with Mobility to hang out with the Horse Archer stack and whack Spearmen.

But in what situations do you find you use Great Generals - presumably the second or later ones - to create super units other than Medics? Is Super Flanking best on a Treb/Cannon or on a non-siege attacking unit? Do you ever go for Super Guerilla (without being a Celt? Guerilla III is indeed pretty neat and pretty easy to get with Duns.) What about City Defender? What about using your GG on a boat - for example to make a Super Submarine at some point?

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