I won my first king game and I played it very agressively which I don't normally do. I tend to spread out wide around good resources / rivers etc. Tech up and defend, and only expand when someone DoW's me.
This time I was playing Maya, and I started agressively expanding my borders right from composite archers.
Something I noticed I continued to expand constantly until Crossbowman were no longer effective at taking down cities, I tried a couple of times with Canons and the like, but I found that it became stupidly tedious.
I was moderately successful with Gatling Guns as well.
When I was very unsuccessful taking down a city with Cannons I decided to tech hard to Rocketry to get Rocket Artillery.
I think all of the siege weapons sorta blow, and the mid game for me just isn't fun at all.
I'm not sure how this would affect the game but my suggestions would be:
- Let siege weapons fire from 3 instead of two (starting with Trebuchet's)
- Build in Cover I to them so they take less damage from range attacks... (When was the last time a siege was broken by archers in a castle when the other side had already set up their Trebuchets) Generally a charge from the castle to destroy the siege weapons and run back in the castle was called for.
- Remove the Setup time...
As it stands I find siege even when upgraded to have Cover and City attack bonus, they fail to take over a city as quickly as Crossbows with Cover upgrades.
This time I was playing Maya, and I started agressively expanding my borders right from composite archers.
Something I noticed I continued to expand constantly until Crossbowman were no longer effective at taking down cities, I tried a couple of times with Canons and the like, but I found that it became stupidly tedious.
I was moderately successful with Gatling Guns as well.
When I was very unsuccessful taking down a city with Cannons I decided to tech hard to Rocketry to get Rocket Artillery.
I think all of the siege weapons sorta blow, and the mid game for me just isn't fun at all.
I'm not sure how this would affect the game but my suggestions would be:
- Let siege weapons fire from 3 instead of two (starting with Trebuchet's)
- Build in Cover I to them so they take less damage from range attacks... (When was the last time a siege was broken by archers in a castle when the other side had already set up their Trebuchets) Generally a charge from the castle to destroy the siege weapons and run back in the castle was called for.
- Remove the Setup time...
As it stands I find siege even when upgraded to have Cover and City attack bonus, they fail to take over a city as quickly as Crossbows with Cover upgrades.