Having played civ 5 non-GMR with my partner quite a bit I was wondering whether anyone has thought of fixes for these issues. I'm not heaps interested in doing GMR at the moment especially since we both tend to play for long periods at the same time when we do.
1) The person with the faster computer wins combat.
At the moment my comp finishes processing new information faster so I get the first shot off in every battle. It seems like PI could have partially solved this issue pretty easily by having unit strengths only change at the end of turns, but I guess playtesting is for chumps.
2) The camera pans to every battle you're involved in.
Panning the camera to every battle is obnoxious and causes huge issues, especially when you have a unit selected and you're in the middle of moving a unit, which seems to happen pretty frequently.
Any ideas?
It's a little infuriating because I'm pretty sure I can think of a thousand ways the system could have been done better (for example just making the bloody game turn-based with the ability for players to just add buildings to queues and get notification of events that are likely to happen their next turn so they can plan what policy to pick etc).
1) The person with the faster computer wins combat.
At the moment my comp finishes processing new information faster so I get the first shot off in every battle. It seems like PI could have partially solved this issue pretty easily by having unit strengths only change at the end of turns, but I guess playtesting is for chumps.
2) The camera pans to every battle you're involved in.
Panning the camera to every battle is obnoxious and causes huge issues, especially when you have a unit selected and you're in the middle of moving a unit, which seems to happen pretty frequently.
Any ideas?
It's a little infuriating because I'm pretty sure I can think of a thousand ways the system could have been done better (for example just making the bloody game turn-based with the ability for players to just add buildings to queues and get notification of events that are likely to happen their next turn so they can plan what policy to pick etc).