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Efficiently taking a city? (early eras)

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I've still only played 'a little' cV and doing the compare to cIV; the earlier era seems a little slower, and certainly, taking a city seems much more troublesome.

I'm a fan of many old school wargames (like Panzer General and so forth), but Civ generalyl has played fast and loose with accuracy.. mostly in the name of fun. With cV, they're going for a little more realistic, but a lot more micromanagement (or 'pain in the ass' ;) When that City State or AI is on a peninsula and you've not got embark going, you're in a world of hurt. Anyway.

Was playing as Rome (with the special Legion and Ballista); Was looking forward to stomping France (who had 3 cities, but _loaded_ with units.) Random personalities, and only victory condition was military, so maybe they went nuts for armies..

They attacked early, before I was ready (balliastas were a few turns away, I had Liberty fast expanded, had about 5 cities pumping out Spearman and a few Legions (limited Iron)). So when they attacked me, I mopped up their invasion forces with Spearman and Archers and Composite Archers .. not a problem.

All the terrain was hilly/forested through both our empires; I'd thrown up massive roads everywhere in my empire, but coming up to his was a slog, 1 hex per turn movement. Coupled with 1UPT of course, sort of a PITA.

Anyway, enemy city surrounded by forests and hills, and I think he was top of a hill; basicly, any move was 1 tile move per turn, while he rained down arrows/bombars from the city and surrounding tiles.

- seems to me, taking a city, you need to contain combatants to the city itself; anything outside the cvity will be a nightmare to deal with (assuming rough terrain). So you'll need 4 or 5 units to surround that city, after killing all units around it. (In cIV, you'd pillage all those tile upgrades to starve him out..)

See, he had horse archers and some spearman; he could move around a bit. With the entire area forested, I had no line of site, but he did presumably.. so my archers couldn't hit his archers, so he'd get a couple turns of smackdown on my units as I ground up those hills.

- ballistas would need a turn to move, a turn to set up, and then attack; they'd get a couple turns of beatings before even getting useful, and line of sight could have been a problem. I'm ready to abandon this particular game before bringingt hem in for concerns over this, maybe restart in hopes of getting some flat terrain..

Anyway, seems like having a war relatively early on (I forget the name, the 2nd and 3rd epoch.. Swordsman etc era) is impractical; if the guy had a few units around his city, with fortests, I imagine it'd take me 10 units to have even a chance. After defending his attack on me, I coudlbring 10 or more units, but moving 1 tile at a time and stumbling between mountain chokepoints etc, it was freaking brutal.

.... so, whats a more efficient approach?

Or is that it? surround/flank, contain, and pound them with ballilsta while they pound you?

A lot harder than cIV in this regard!

jeff

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