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1939

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INTRO:

WWII always had a special meaning to me. My paternal grandfather, former history student, entered the war as a midshipman in the Soviet Black Sea Fleet, became a marine when his destroyer was bombed and sunk, fought in North Caucasus, Ukraine, Romania and Hungary. He suffered contusion in the very heavy actions during Lake Balaton Defensive Operation in March 1945, and never fully recovered from it. He did not like to talk about the War at all... 12 volumes of official Soviet History of WWII was the first history book I ever read, which inspired numerous map drawings and war games I was inventing and playing with myself and my brother :high5:

MOD:

So needless to say I went through a lot of testings while selecting a WWII scenario for PBEM. I respect and enthusiastically support all the work done by all the WW2 scenario creators but for some personal reasons ended up with WORLD WAR II 1939 mod by asioasioasio. I did some PBEM adjustments to WW2 1939 - Europe Scenario by kodzi and asioasioasio, mostly keeping initial number of units the same (couple of exceptions). Major change was giving most of Canadian cities (but not units!) to British player, reducing Canada to British vassal represented by Ottawa. Minor changes are too many to mention them all -- like creating Malta, making USA neutral in 1939, replacing Dublin with Belfast (Irish rulers were neutral, even expressing condoleances upon Hitler's suicide :crazyeye:), etc... So the resulting file (German start) is attached at the end of this post.

PLAYERS:

Axis Ideology Champion (The Third Reich, master of Balkan Axis, and Italy) Open

Western Allies Ideology Champion (British Empire with Canadian cities, master of 1 city civ Canada) kiwitt

Comintern Ideology Champion (The Union of Soviet Socialist Republics) Tigranes

I would really love to play with some dedicated WW2 fan from former Axis country ;) -- German, Italian, Hungarian... You got an idea. So please PM me.

I am hoping for a fast paced 3 player semi-private game, so you don't have to post here, not even GPS -- we will figure things out among us three :lol:

VICTORIES:

There are 3 ideologies (Axis, Western Allies, Comintern -- former religions) and 21 objective cities in the game:



In 1939 your ideology controls 6 objective cities with 3 objective cities remaining neutral. "Ideology controls a city" means ideology is present in the city and city belongs to you or to the civ that shares your ideology. There are 3 possible victories, one set by game and 2 by house rules:

Ideological Victory At any time any player whose ideology controls 12 or more Objective cities (as defined above) instantly wins the game.

WWII victory You win the game by the beginning of the last turn (Week 2 May 1945, after 243 turns :crazyeye:) if your ideology controls more objective cities than your opponents.

Time Victory Regular in-game victory by score in unlikely event we need a tie breaker with each of the ideologies controlling 7 cities (7*3=21).

HOUSE RULES:

Please do not be annoyed with these lengthy house rules. They are there to insure realistic WWII play:

THE MIGHTY BAKER'S DOZEN


1. No gifting units. Period.
2. No airlifts, except for units representing a single person, e.g. Great General...
3. No artillery range bombardment from Transports.
4. Cities cannot be gifted except only when liberated to the original Sep 1939 owner.

5. No permanent alliance between human players (includes Italy with Germany).
6. Italy goes AI if Rome is lost to any civ. Human Germany and human Italy cannot fight each other.
7. Once war is declared no peace deal can be accepted/proposed until the fall of "belligerent" capital.

8. Before 1941 Germany and/or Italy can declare on USSR only after fall of Paris, while USSR can declare on Germany and/or Italy only after fall of Helsinki
9. Before 1945 UK and USSR can declare on each other only after the fall of Berlin.
10. Before 1940 UK can declare on Italy only if Italy is at war with someone.
11. Before 1949 Italy can declare on UK only after fall of any non-Polish city.

12. Human players cannot switch from their ideology (religion) and original Politics Civic (Fascist, Right Wing, Communist).
13. No land crossing of Spain and Turkey by any human player during OBs with those civs.

Everything else is allowed, unless all 3 players agree otherwise.


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