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A couple of Deity related post patch questions

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Hookay. I moved up to Deity in the last couple of months of Vanilla and after a couple of wins thought I was starting to understand it.

After Gand K came out I played and won a Deity game as Korea but then decided it was too much freaking stress compared to the vanilla Deity games I'd played and dropped back down to immortal.

I've had a break and have started getting back into playing recently. I noticed on my first game post patch, and from comments here, how much less money the AI has generally, most especially at the start. We all know how important trades are at the start for DEity games so it got me wondering what kind of knock on effect has that had on playing at DEity and the AI's own performance and abilities?

(Don't get me wrong, I'm not complaining about the change - I think I prefer it - this is just curiosity of someone who's possibly going to satrt a DEity game again soon)

In my post patch game, I was playing as Theodora (standard, pangea). I was going for the 4 city tradition opening. I was playing Immortal and wasn't rushing too hard on the Education and NC beeline (I didn't digress too far, just built Petra before the NC). Anyhow, lack of cash certainly slowed down my ability to rush buy settlers and libraries. Because of this I didn't get the NC up until turn 80 I think. I didn't get to education until turn 147. If I'd been playing Deity then I'd probably have altered my build order and stalled city building until I'd got the NC. But that would have had a knock on effect on civ growth etc etc. BASically it seemed to me that the whole opening 100 turns were considerably slower given the shortage of gold.

how does that work out in Deity? Pre- patch and certainly in vanilla I was aiming for Education at turn 120 latest.

And how about the second half of the game? In this immortal game I had DOF's with four civs nearly all the time, but the chances of all four of them having enough money for RA's was zero. (The chances of myself having enough cash for RA's was also low - despite having tithe, many, many, many followers and economy buildings). I had on average 3 RA's going at a time. FOur occasionally. But they were spread out and almost impossible to achieve back to back as it were. I had to subsidise every RA with my own money gifted to the AI.

In the second half of the game I did actually start to tighten up my play and try and beeline to rocketry and sci victory. I got it at turn 293.

Pre-patch, Deity games used to be over and done by turn 260-270. If I'd popped education back at turn 120, then that would translate to a 266 turn finish - which MIGHT have been early enough.

My question is, has the lack of cash effected the AI as well and slowed it down too ( I don't think I saw a single notice saying two AI civs had made any RA's- they just didn't have the cash)? Or are we still talking about AI victories by turn 260 or earlier?

I'm just wondering what I should be aiming for? Thanks in advance.

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