I found some (mostly minor) bugs in my actual game. (Emperor, Standard, pangea plus, 200 turns played.)
The description of civil service (in the techtree) displays +1 food for terrace farms two times, but did not mention polders.
Same goes for fertilizer.
After "activating" a ruin I got 200 culture, but there was no message about what happened in the ruin.
In the global politics screen being "friends with the netherlands" is oddly displayed.
"Sentry" is a possible promotion for ships. Intended?
Sistine chapel did not generate +25% culture.
"Feed the world" gives +2 food from religion and +2 food from buildings. (+4 per temple or shrine.) Shrine or temples display no extra food.
"Swords to plowshares" even works in wartime. (At least after I was forced to fulfill a defensive pact and had to attack Japan.)
A comment on pangea plus maps: I like the idea of making the islands more attractive with more ressources, but why is it nearly always coal? Wouldn't it be better too throw in a bit of everything with perhaps a focus on crabs, pearls, whales?:)
:goodjob:
The description of civil service (in the techtree) displays +1 food for terrace farms two times, but did not mention polders.
Same goes for fertilizer.
After "activating" a ruin I got 200 culture, but there was no message about what happened in the ruin.
In the global politics screen being "friends with the netherlands" is oddly displayed.
"Sentry" is a possible promotion for ships. Intended?
Sistine chapel did not generate +25% culture.
"Feed the world" gives +2 food from religion and +2 food from buildings. (+4 per temple or shrine.) Shrine or temples display no extra food.
"Swords to plowshares" even works in wartime. (At least after I was forced to fulfill a defensive pact and had to attack Japan.)
A comment on pangea plus maps: I like the idea of making the islands more attractive with more ressources, but why is it nearly always coal? Wouldn't it be better too throw in a bit of everything with perhaps a focus on crabs, pearls, whales?:)
:goodjob: