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Effective ranges in strategy games

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Hi, I've got a thought. You guys know how theres (sort-of) an effective range and then a maximum range, wherein the effective range denotes the range you can reliably hit, while maximum is closer to you firing wildly and hoping it hits? (Example: At 200 yards Archer can pick out the enemy. At 400 yards Archer fires at the enemy with a group, trusting that massed fire will take out the enemy rather than accuracy) Do you know of games that do it well? I don't mean just the tactic itself, but the interface for this too. Especially in an RTS game, where I might screw it up all too easily.


It's an idea i've never seen in the rts and tbs games I do have because I haven't gotten a new one in years.

So strategy games that successfully incorporate the concept of effective ranges, maximum ranges, and a clean smooth interface - I just want to know if they exist and how they were, I'm wanting to try some new stuff in games.

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