Hi, I've got a thought. You guys know how theres (sort-of) an effective range and then a maximum range, wherein the effective range denotes the range you can reliably hit, while maximum is closer to you firing wildly and hoping it hits? (Example: At 200 yards Archer can pick out the enemy. At 400 yards Archer fires at the enemy with a group, trusting that massed fire will take out the enemy rather than accuracy) Do you know of games that do it well? I don't mean just the tactic itself, but the interface for this too. Especially in an RTS game, where I might screw it up all too easily.
It's an idea i've never seen in the rts and tbs games I do have because I haven't gotten a new one in years.
So strategy games that successfully incorporate the concept of effective ranges, maximum ranges, and a clean smooth interface - I just want to know if they exist and how they were, I'm wanting to try some new stuff in games.
It's an idea i've never seen in the rts and tbs games I do have because I haven't gotten a new one in years.
So strategy games that successfully incorporate the concept of effective ranges, maximum ranges, and a clean smooth interface - I just want to know if they exist and how they were, I'm wanting to try some new stuff in games.