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A few noobish questions for the C2C mod.

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Hey, I'm currently playing through my 1st full game after fixing some bug issues that I had. I'm pretty far into the game right now, and I have a few questions that have popped up over the course of the game.

1. What triggers a "Council of Vienna" election? I gleaned from the Civilopedia that it has to do with war, but is there a specific trigger? My current game has me, France w/ vassal Germany, and Aztecs w/ vassal China.

2. My current quest involves an "Overwhelming Armada" of carriers, destroyers, fighters, and battleships. My military might is ~5x that of the closest competitor and I have 12 destroyers, 12 battleships, 3 old carriers with 6 prop. naval fighters each, and 3 modern carriers with 8 early jet fighters each. I also have the Manhatten Project WW, but no trigger or specified number of units is shown under the "quests" tab in the journal.

3. I gave up building the armada and used it to invade a neighboring barbarian continent (large Terra map). They have a city of 8 population and ~20 or so units scattered throughout the area with 12 inside the city. My navy has been bombarding them nonstop with fighters and shells, but no deaths, destruction, or population loss to the city is occurring. The fighters stop doing attack runs when enemy units get to 1/2 health and my invasion force of Patton/Rommel/snipers/flamers/BB arty/RR arty is doing squat.
3a-My battleships and destroyers are missing more often than not, what's up with that?
3b-Is there a way to have EVERY fighter bomb at once or am I stuck to *click fighter*, *press "s"*, *click tile*, repeat? Can they do more than 1/2 damage?
3c-Is there a more efficient way of doing this?

4. What triggers advanced corporation spawn? I and 3 others have the "Corporation" tech, but no spawning (not by GPs from what I gather in the description). Do they need the techs for the specific corporations as well?

My save is 3.09 mb, so no upload direct to here (>2.0 mb cap) unless I can find a way to go through Google Drive.

Finally, GREAT MOD, keep up the awesome work!

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