So thoughs about Piety policy. It have some good stuff, and allows some interesting strategies, but in the same time it do not feel right:
- it is ancient era tree, yet do not help in generating culture in any way.
- Religious tolerance is "all star alligned" bonus.
- Thecracy provides minor bonus considering cost.
- Prophet comes too late, later than Liberty Prophet, and since Piety does not generates culture it takes even longer.
- Religion as a whole have strong synergy with ICS. And it sukcs that there is no path of smaller religion center.
So how i see it:
Opener: lieve as is, when it comes it is good.
Organized religion: Shrines gives +1f, temples +2f.
Reasoun: ZOMG double bonus, however it will give some alternative to spaming cities like no tomorrow, since instead of goind for yet another city you can just build temple (probably faster than settler + move + shrine) and get bigger bonus.
Theocracy: (requires Organized Religion)+10% gold in cities with Temples, Holy Sites provides +3G and +3C.
Reason: Alterntive in building, with this change i can imagine that someone will go just for Theocracy late game for some overall bonus. And now we have some culture from this tree.
Mandate of Heaven: no changes.
Incarnation [WhateverName] (requires Mandate and Organized religon) A Prophet apears near capital.
Reason: Now it will be well timed, at least faster than liberty. Also since we want this 4rd policy asap spaming cities would be a little worse. Also it gives a indirect boost to culture based pantheons.
Reformacion (requires Incarnation): No changes. However fallower should not be able to use it.
Finisher: Religious Tolerance You get fallower bonus of the second most popular religion in your cities.
Reason: Better timing. When we have misionaries wars pantheon no longer matters, but fallowers are always good. Also big thing if we can use our fallower even if our city got converted.
Dont like? Do not worry, it aint gonna happen, from the other side if you have some idea it will not happen as well.
However to those who have some experience with modding "how hard it is to mod"?
- it is ancient era tree, yet do not help in generating culture in any way.
- Religious tolerance is "all star alligned" bonus.
- Thecracy provides minor bonus considering cost.
- Prophet comes too late, later than Liberty Prophet, and since Piety does not generates culture it takes even longer.
- Religion as a whole have strong synergy with ICS. And it sukcs that there is no path of smaller religion center.
So how i see it:
Opener: lieve as is, when it comes it is good.
Organized religion: Shrines gives +1f, temples +2f.
Reasoun: ZOMG double bonus, however it will give some alternative to spaming cities like no tomorrow, since instead of goind for yet another city you can just build temple (probably faster than settler + move + shrine) and get bigger bonus.
Theocracy: (requires Organized Religion)+10% gold in cities with Temples, Holy Sites provides +3G and +3C.
Reason: Alterntive in building, with this change i can imagine that someone will go just for Theocracy late game for some overall bonus. And now we have some culture from this tree.
Mandate of Heaven: no changes.
Incarnation [WhateverName] (requires Mandate and Organized religon) A Prophet apears near capital.
Reason: Now it will be well timed, at least faster than liberty. Also since we want this 4rd policy asap spaming cities would be a little worse. Also it gives a indirect boost to culture based pantheons.
Reformacion (requires Incarnation): No changes. However fallower should not be able to use it.
Finisher: Religious Tolerance You get fallower bonus of the second most popular religion in your cities.
Reason: Better timing. When we have misionaries wars pantheon no longer matters, but fallowers are always good. Also big thing if we can use our fallower even if our city got converted.
Dont like? Do not worry, it aint gonna happen, from the other side if you have some idea it will not happen as well.
However to those who have some experience with modding "how hard it is to mod"?