I found that in BNW culture production is much more dependant on GP generation due to culture buildings base culture by turn being lower.
So let's say you aiming at a strategy with a lot of GP (babylon GS, Venice MOV ...) and the land around you lacks food, you won't be able to fill all your buildings with specialists until late in the game.
Do you think going on with your initial strategy without filling the different guilds for culture is a viable strategy, or that it is impossible to stay in the race for victory when you can only get a SP every 20 turns or more?
Do you think an empire in this situation should rely heavilly on inner trade route for food or simply adapt your strategy according to the land and aim for gold or production (depending on what is around you)?
So let's say you aiming at a strategy with a lot of GP (babylon GS, Venice MOV ...) and the land around you lacks food, you won't be able to fill all your buildings with specialists until late in the game.
Do you think going on with your initial strategy without filling the different guilds for culture is a viable strategy, or that it is impossible to stay in the race for victory when you can only get a SP every 20 turns or more?
Do you think an empire in this situation should rely heavilly on inner trade route for food or simply adapt your strategy according to the land and aim for gold or production (depending on what is around you)?