Quantcast
Channel: Civilization Fanatics' Forums
Viewing all articles
Browse latest Browse all 12856

Helping Warmongers

$
0
0
What would you think of the following ideas :

- An attack on a city shall reduce the tourism ouput of this city for a few turns (gradually coming back to normal). If many and regular attacks, tourism can go to 0.

So you can imagine bombarding a city just to make the tourists flee and win some time for your Domination victory.

- And on top of that creation of : terrorist unit

Unlocked by completing honor tree, available after researching gunpowder (or something like that)

Invisible unit that can perform terror attack on a city (consumed after attack of course...) and therefore reduce drastically tourism output. May also be used vs CS to bully them so as not to vote like their ally wants.

Countered by : Spys, police stations, CIA wonder, ... to be seen

Special ability, unlocked somewhere in the piety tree :
- Martyr : can purchase terrorist with faith, terrorist is 50% stronger but can only attack cities from a different religion

Only this would already be very cool (imho), rebuffing at the same time honor tree which needs it (and also the piety one).

And after you can imagine a lot of things :

- Special building : Mausoleum of GP X, Sacrificing a GP named X in your city allows you to build this. Gives bonus to your terrorist martyrs trained there (increased tourism loss, reduced chances of being catched,...)
- Ideology tenets for increasing terrorist power in the autocracy tree, helping to defend in freedom

And so on... What do you think ? Personnaly I would love to see that. I've always wanted terrorists in Civ (there's been some mod in Civ III and IV, but not that interesting), and now with the tourism it sounds just about right to add this.

Viewing all articles
Browse latest Browse all 12856

Trending Articles