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AI NPCs: Bards, Traders, Pilgrims, etc

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This is a list of NPC (None Player Characters) ideas, types, or some that we are considering.

Pilgrims: These are already in the game. They start to appear when you build a Shrine in one of you monasteries. They will travel to you shrine to worship leaving behind a bit of gold and culture.

Troubadours, Bards, etc: These would be attracted by Inns and Taverns. Could give a temporary boost to an Inn’s production of Culture.

Traders: I am working on these at the moment. Traders (Peddlers and Merchants) will travel by land to their respective Trade Routes. They will also sell goods to Cities, specifically the Desired Good of that city. I also will add the ability for the Player to select a “desired good” for Peddlers for each of his cities. Then the Peddlers will travel to your city which will trigger an event so that you can trade with the Peddler if you desire.

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