First off, I apologize for my horribly, horribly poor formatting, but part of the idea here is to give out as little information as possible in advance.
This game will be a sort of "resurrected Earth" idea, where we'll be (here) building up a world with a different set-up than Earth, but attempting to ignore the technological differences to a degree. From this set-up, we will (elsewhere) begin playing a game, where you won't be quite so oblivious to the mechanics.
Now that you're dealt with that, a brief explanation of why you don't see the mechanics - I'm running the world-building on a shell of the numbers, partially to handle it, and partially to see how players adapt the world, so I can tell if I need additional (or have redundant) systems. If you're more interested in how the final game will run, feel free to VM/PM me specific questions.
TL;DR:
Pick a city, some government-y stuff, and pray that RNG likes your RP. You're redrawing the world.
This game will be a sort of "resurrected Earth" idea, where we'll be (here) building up a world with a different set-up than Earth, but attempting to ignore the technological differences to a degree. From this set-up, we will (elsewhere) begin playing a game, where you won't be quite so oblivious to the mechanics.
Spoiler for Sign-up:
Spoiler for Worldbuilding Basics:
Now that you're dealt with that, a brief explanation of why you don't see the mechanics - I'm running the world-building on a shell of the numbers, partially to handle it, and partially to see how players adapt the world, so I can tell if I need additional (or have redundant) systems. If you're more interested in how the final game will run, feel free to VM/PM me specific questions.
TL;DR:
Pick a city, some government-y stuff, and pray that RNG likes your RP. You're redrawing the world.
Spoiler for Map: