Quantcast
Channel: Civilization Fanatics' Forums
Viewing all articles
Browse latest Browse all 12856

[BNW] Some weird thing I observed duing/after siege.

$
0
0
I am sorry if I post in the wrong place, but I just observed something strange in my 3.17 CEP game. I cannot really tell if this is a bug, or new mechanism intended.

I was playing Persia, and was having a long siege warfare against Austria. There was the harbor city I wished to take. As it was getting difficult to take a city with 9 population plus a city wall and catapult bought in in one turn, I decided to burn down everything near the city. I land my full army sat in to starve the population, but the population remained the same after some 20 turns.

After I finally break-in the city, the first thing I noticed is the population remained at 9. I remembered in vanilla, there will be population drop after siege right?? This is so far the most population I got after siege.

Also, when choosing upon the option of annex / puppet, there might be a problem. If I chose to annex the city, it will be -17 happiness. If I choose to puppet it, it will be -16 happiness. So, literaterly speaking, there is almost no difference between this two. It made me wonder that if this was a bug??

I later made a peace proposal with Austria, and took two more cities from the treaty. Soon i found the problem remained the same, with only one happinese hit difference.

If it is intended, I think then there is no point to choose between these two. I will difinately choose annex over puppet, and buying a court house after a few turns.

Hope this observation helps.


PS. I have done the cache clean thing before mod installion. I am also using CSD mod together with CEP.

Viewing all articles
Browse latest Browse all 12856

Trending Articles