For those who played the game, how would you design civs for Skies of Arcadia?
(If you haven't played the game, I recommend it.)
A satisfactory city list would be impossible without improvisation, but there is some fun to be had in thinking up mechanics.
Off the top of my head, Valua, Nasrad, Glacia, Yafutoma, the Silvites, and Ixa'Taka were major enough to be civs; and arguably others.
I'll post what I come up with, but feel free to post your own ides.
Ixa'Taka
UA: Blessing of the Green Moon- +1 :c5food: from Shrines and Temples. Forests and Jungles give +1 :c5food: in a :c5goldenage:.
UI: Treetop Village- +1 :c5food: and +1 :c5gold:. Must be built on Forest or Jungle tiles. Requires Trapping.
UU: Masked Guard- Starts with Drill 1 and Gains a 25% combat bonus while on the defensive, unlike the Spearman which it replaces.
(If you haven't played the game, I recommend it.)
A satisfactory city list would be impossible without improvisation, but there is some fun to be had in thinking up mechanics.
Off the top of my head, Valua, Nasrad, Glacia, Yafutoma, the Silvites, and Ixa'Taka were major enough to be civs; and arguably others.
I'll post what I come up with, but feel free to post your own ides.
Ixa'Taka
UA: Blessing of the Green Moon- +1 :c5food: from Shrines and Temples. Forests and Jungles give +1 :c5food: in a :c5goldenage:.
UI: Treetop Village- +1 :c5food: and +1 :c5gold:. Must be built on Forest or Jungle tiles. Requires Trapping.
UU: Masked Guard- Starts with Drill 1 and Gains a 25% combat bonus while on the defensive, unlike the Spearman which it replaces.