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How much else do you think they'll fix in BNW?

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Don't get me wrong, I love the new culture mechanics and tourism and civs and all that, but I still feel like the game needs more improving than just adding stuff.

Bazookas will help with the late game lack of ranged units and XCOM squads for paratroopers (even though it pains me to say that name), but I think there is still a lot of unexplored territory in the information era. Most units are still dead ends, like marines and melee naval units/carriers. It would be nice to have a supercarrier unit that could hold like 5 modern air units for naval battles, as well as a unit that acts like a melee ship but is tougher than a submarine. (also, why can't the carrier carry bombers and fighters but only GW bombers and fighters? Makes no sense). Maybe include Seals for a late game marine force, something to add diversity to the late game.

More promotions would also be good. I think it's a pity that most civs only get them on their UU's. I would like some promotions from CIV warlords to carry over or perhaps one that gives ranged units +20% damage against naval units, or upgrades that give it more strength when fortified. I think it's pretty boring going open terrain/rough terrain level 3 just to get the good upgrades and only having those upgrades be situational.

Finally, I want to see more developed AI in combat. For example, if they see that they are engaging in a choke and letting 3 units per turn die while funneling in without attacking at all, it's probably a good idea to stop attacking. It pains me to see the AI be so clumsy with its units and warfare seems more like pushing away a zerg rush. While they did have a peace negotiations patch a while ago I think it would be a good idea to tweak it a little bit to allow even the most bitter civs to give more than white peace at times.

How much of any of this do you think they'll add? Or are they too focused on adding stuff to pay attention to the smaller problems?

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