Yada Yada Yada, Found out about a part in the game code that when balancing the game map, depending on the difficulty, it will place you in a more convenient, or a less convenient spot.
I believe this was added to stop players from making a special map (In SDK) to completely annihilate Deity mode, and restricts us to, only use skill to defeat Deity Mode.
There is one flaw with this code: when the selected map is perfectly balanced (Quite Balanced), it will cause the game loading screen (Which introduces the character you are playing as) to freeze.
Sadly enough for this reason, I cannot load my map/the map I made.
So I was wondering if the developers could fix this newly found "Perfect spawn balancing Loop glitch"
The attached files are maps: you can also copy my design and make a new map that is perfectly balanced, it will also cause this glitch
Sorry if my writing seems a bit forth-coming, but this glitch was really doing my freakin head in. :mad:
None-the-less, thanks for reading :S.
I believe this was added to stop players from making a special map (In SDK) to completely annihilate Deity mode, and restricts us to, only use skill to defeat Deity Mode.
There is one flaw with this code: when the selected map is perfectly balanced (Quite Balanced), it will cause the game loading screen (Which introduces the character you are playing as) to freeze.
Sadly enough for this reason, I cannot load my map/the map I made.
So I was wondering if the developers could fix this newly found "Perfect spawn balancing Loop glitch"
The attached files are maps: you can also copy my design and make a new map that is perfectly balanced, it will also cause this glitch
Sorry if my writing seems a bit forth-coming, but this glitch was really doing my freakin head in. :mad:
None-the-less, thanks for reading :S.