Its been five years since the Doumedsville Incident. Five years since, for a few brief months, the supers of the world appeared to the public. But the time of the incident is long past, whatever brought them out long gone. The supers of the city have dissappeared back into the underground, burying themselves back in the shadows from whence they came. Life returned to normal.
You aren't normal.
You have power. And you know what they say about power bringing responsibilities. And so you've prepared. But the preparation is over now. You're ready. Ready to slip into that secret world, where magic meets technology, where demons meet robots, where evil meets good. A world where everyone is a different person, where two identities cross. And no matter where you are, or who you are with, the other side of you is always secret.
Always silent, hidden:
Under the Mask
Hello and welcome to the long-awaited sequel to my previous genre-defining title, Under the Mask. I'm sure you were all expecting this series to return amidst a choir of heavenly angels, but I'm afraid you'll have to make do with this paragraph here. Depressing isn't it? So lets get it over with quickly and move on to the good bits.
The game takes place in the city of Doumedsville in the USA. Your character attends the prestigous St. Whosit University, and must balence their super-life with their education there.
Basic Rules:
[Generic anti-troll rules]
As the GM I reserve the right to do anything in the game, up to and including kick players for unwarranted laughter. Me and my iron-fisted reigime decide whats funny, by gosh! :mad:
This game, as with the last, shall enforce a heroes only rule. You cannot join as a supervillain, and commiting to many actions I define as incompatible with this rule will cause your character to be rejected.
This is an Action Chatroom Game. Most of you whole will join probably know what that is, but for those who don't I will explain now. You will create a character, using the Character creation stuff below. You will then come on the Chatroom at certain times and play as that character in missions, where you live out your heroic lifestyle. This may mean stumbling around in the dark with no idea what is going on, but thats just life really... :evil:
Character Creation
This is where you make a character, by filling out the details in the following character sheet. Below the sheet is a guide to filling it out, so hopefully you won't have too many problems with it.
So now you have your character. But what happens in a few missions, when you have XP and need to do something with it? Look no further, because I'm about to explain:
Leveling Up:
I was very proud of the UtM leveling system. But sadly I have also completely scrapped it, and in fact removed levels entirely. Instead of getting certain bonuses when you have enough XP, you now have to spend XP on buying certain bonuses. This XP is then used up, and will never be seen again, beyond a few record columns in my spreadsheet. Using your hard-earned XP, you can buy the following things:
Money: You gain money by spending XP, with every XP giving $2, unless you have a feat which alters the conversion rate.
More HP: Spending 1400 XP will provide you with a number of additional HP equal to your Hardiness Score at the time of the purchase.
Extra Stat Points: Spending 1300 XP will provide you with a single additional point in one stat.
Additional Advantages: Spending 2000 XP will allow you to select a single additional advantage feat for your character.
Note that additional HP, Stat points, and Advantages can be purchased for a sidekick at the same cost as for yourself.
Spending Money:
Because nobody really wants to be rich. You will usually spend money outside of missions, by purchasing Equipment, Residences, and Vehicles. There may be options of spending money within missions, but these will likely be rarer, and the purchases listed out here must be done out-of-mission.
Residences:
You can buy homes of several different scales, which have both increasing cost and increasing security values.
Vehicles:
Every Super Hero needs a Super Car. Or bike. Or Plane. Whatever the case, vehicles are available in the game, if you're willing to spend the money. Contact the GM with what sort of vehicle you want, as well as what sort of upgrades you want on it, and he'll give you an idea of how much you'll have to pay for it.
Equipment:
As with vehicles, contact the GM with what sort of equipment you want to purchase, and he will provide you with a cost. Note that equipment has to be relatively simple, if you want a bunch of neat gadgets, there are feats for that.
Sidekicks:
So, you fancy yourself team leader? A sidekick is the little guy who follows you around helping out with your super-heroing. Even if they aren't younger than you, they aren't your partner, make sure to be able to justify why they accept your commands. And remember that, feat or not, sidekicks are still NPCs; their exact actions, thoughts, and motivations are determined by the GM; you dont get to give orders for them, just give instructions. Also note that you have to pay for all their little toys; sure they'll go traipsing across town for you, but you'd better give them the money for a bus ticket, because no way they're paying for it themselves. You still want one of the lazy buggers? Okay, here's what you have to do...
Reputation:
There's one last thing that your character has to worry about: your reputation. This isn't a hard number, because it will always vary amongst people. Some may have never heard of you, whereas others know you're the dark force that skulks through the night annihilating injustice. Some will see you as a glory hog, others will remember you as the man who jumped off Doumed tower to save a falling girl. Your reputation may be positive or negative, widespread or cult-level, but it is always there. Remember, people will judge you by your actions, your words, and even the company you keep; if you want to be viewed as the next Superman, try not to buddy around with Tim.
The Chatroom is here.
[Anything I missed will be added here when I remember it.]
DT
Best GM :king:
You aren't normal.
You have power. And you know what they say about power bringing responsibilities. And so you've prepared. But the preparation is over now. You're ready. Ready to slip into that secret world, where magic meets technology, where demons meet robots, where evil meets good. A world where everyone is a different person, where two identities cross. And no matter where you are, or who you are with, the other side of you is always secret.
Always silent, hidden:
Under the Mask
Hello and welcome to the long-awaited sequel to my previous genre-defining title, Under the Mask. I'm sure you were all expecting this series to return amidst a choir of heavenly angels, but I'm afraid you'll have to make do with this paragraph here. Depressing isn't it? So lets get it over with quickly and move on to the good bits.
The game takes place in the city of Doumedsville in the USA. Your character attends the prestigous St. Whosit University, and must balence their super-life with their education there.
Basic Rules:
[Generic anti-troll rules]
As the GM I reserve the right to do anything in the game, up to and including kick players for unwarranted laughter. Me and my iron-fisted reigime decide whats funny, by gosh! :mad:
This game, as with the last, shall enforce a heroes only rule. You cannot join as a supervillain, and commiting to many actions I define as incompatible with this rule will cause your character to be rejected.
This is an Action Chatroom Game. Most of you whole will join probably know what that is, but for those who don't I will explain now. You will create a character, using the Character creation stuff below. You will then come on the Chatroom at certain times and play as that character in missions, where you live out your heroic lifestyle. This may mean stumbling around in the dark with no idea what is going on, but thats just life really... :evil:
Character Creation
This is where you make a character, by filling out the details in the following character sheet. Below the sheet is a guide to filling it out, so hopefully you won't have too many problems with it.
Spoiler for The Character Sheet:
Spoiler for And the Guide:
So now you have your character. But what happens in a few missions, when you have XP and need to do something with it? Look no further, because I'm about to explain:
Leveling Up:
I was very proud of the UtM leveling system. But sadly I have also completely scrapped it, and in fact removed levels entirely. Instead of getting certain bonuses when you have enough XP, you now have to spend XP on buying certain bonuses. This XP is then used up, and will never be seen again, beyond a few record columns in my spreadsheet. Using your hard-earned XP, you can buy the following things:
Money: You gain money by spending XP, with every XP giving $2, unless you have a feat which alters the conversion rate.
More HP: Spending 1400 XP will provide you with a number of additional HP equal to your Hardiness Score at the time of the purchase.
Extra Stat Points: Spending 1300 XP will provide you with a single additional point in one stat.
Additional Advantages: Spending 2000 XP will allow you to select a single additional advantage feat for your character.
Note that additional HP, Stat points, and Advantages can be purchased for a sidekick at the same cost as for yourself.
Spending Money:
Because nobody really wants to be rich. You will usually spend money outside of missions, by purchasing Equipment, Residences, and Vehicles. There may be options of spending money within missions, but these will likely be rarer, and the purchases listed out here must be done out-of-mission.
Residences:
You can buy homes of several different scales, which have both increasing cost and increasing security values.
Spoiler for Housing List:
Vehicles:
Every Super Hero needs a Super Car. Or bike. Or Plane. Whatever the case, vehicles are available in the game, if you're willing to spend the money. Contact the GM with what sort of vehicle you want, as well as what sort of upgrades you want on it, and he'll give you an idea of how much you'll have to pay for it.
Equipment:
As with vehicles, contact the GM with what sort of equipment you want to purchase, and he will provide you with a cost. Note that equipment has to be relatively simple, if you want a bunch of neat gadgets, there are feats for that.
Sidekicks:
So, you fancy yourself team leader? A sidekick is the little guy who follows you around helping out with your super-heroing. Even if they aren't younger than you, they aren't your partner, make sure to be able to justify why they accept your commands. And remember that, feat or not, sidekicks are still NPCs; their exact actions, thoughts, and motivations are determined by the GM; you dont get to give orders for them, just give instructions. Also note that you have to pay for all their little toys; sure they'll go traipsing across town for you, but you'd better give them the money for a bus ticket, because no way they're paying for it themselves. You still want one of the lazy buggers? Okay, here's what you have to do...
Spoiler for Making Sidekicks:
Reputation:
There's one last thing that your character has to worry about: your reputation. This isn't a hard number, because it will always vary amongst people. Some may have never heard of you, whereas others know you're the dark force that skulks through the night annihilating injustice. Some will see you as a glory hog, others will remember you as the man who jumped off Doumed tower to save a falling girl. Your reputation may be positive or negative, widespread or cult-level, but it is always there. Remember, people will judge you by your actions, your words, and even the company you keep; if you want to be viewed as the next Superman, try not to buddy around with Tim.
The Chatroom is here.
[Anything I missed will be added here when I remember it.]
DT
Best GM :king: