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Xtended 3.5 for Alpha 5

Released June, 02

Instruction:
Next version: adjustment, tweaks, balancings on various aspects.

Changelog for 3.5
  • Hell Terrain: Hell terrains now spread again! (CvEventManager.py, CustomFunctions.py)
  • XGuilds: added Healer Circle.
  • XGuilds: Potions and Healing Salve now require Healer Circle.
  • XGuilds: Potion of Strength and Potions of Clarity now require 1000 herbs each.
  • XDanalin: merged to Alpha (module, CIV4EventTriggerInfos.xml, CIV4EventInfos.xml, CvEventManager.py, CustomFunctions.xml, CvRandomEventInterface.py).
  • XMalakim: merged to Alpha (module, CvMalakim.py).
  • XBarbarian: fixed Goblin Archer's strength to 9.
  • XCalabim: fixed Champion of Chaos affinity to Chaos Mana.
  • XDoviello: Lucian Cold Iron requires Iron Working now.
  • XDoviello: Doviello Adventurer can be upgraded to melee line through spell.
  • XElohim: fixed bug on Monk's strength (CvElohim.py).
  • XGrigori: Grigori now starts with Adventurer Tale tech (+1 Guild, Bard's Tale of Legend gives +50% empire culture) (module, Expansion.py).
  • XGrigori: Grigori AI automatically gets Healer's Circle as starting bonus (CvEventManager.py).
  • XGrigori: Grigori Medic now can build Grigori Medical Center (+1 health, +1 health from tea, incense, reagents, +1 unhappy from God King and Religion civics, -1 favor per culture tier).
  • XKhazad: Khazad AI automatically gets Artisans' Guild as starting bonus (CustomFunctions.py).
  • XLuchuirp: added Artificer Workshop (Siege Workshop UB).
  • XLuchuirp: fixed Artificer promotions.
  • XLuchuirp: fixed Wood Golem's strength to 15.
  • XLuchuirp: fixed Iron Golem's strength to 22, now requires Artificer Workshop.
  • XLuchuirp: fixed Clockwork Golem now requires Artificer Workshop.
  • XLuchuirp: fixed Nullstone Golem now requires Phalanx tech and Artificer Workshop.
  • XLuchuirp: fixed Bone Golem now requires Artificer Workshop.
  • XPromotions: adjusted hero class promotions to Alpha's mechanic.
  • XPromotions: Bard class give only 100 empire culture/battle (it was 200) (CvExpansion.py).
  • XWands: adjusted robes, knives and staffs to Alpha's mechanic.
  • Minor Trait: getting Arcane Trait now requires Arcane Power (CvEventManager.py).
  • Minor Trait: Great Sage born might trigger Philosophical Trait (20% chance) (CvEventManager.py).
  • Artisan Guild: buff Mithril armors and weapons.
  • Merchant Quarter: (Lanun) Boarding Party no longer requires Harbor UB.
  • Merchant Quarter: Profits can be adopted by Good leaders.
  • Merchant Quarter: Bank gold bonus is decreased to 10%.
  • Merchant Quarter: Change bonus from Ecumene to +1 movement for land and sea units.
  • Merchant Quarter: City of Splendor gives +3 Merchant slots.
  • Hunter Guild: Stag Camp requires Domesticated Animals (for early health).
  • Hunter Guild: Balancing between Leather Armor and Darkhide Armor.
  • Hunter Guild: (Austrin) Harmatt no longer requires Harvesting guild tech.
  • Hunter Guild: (Austrin) Tracker no longer requires Harvesting guild tech.
  • Magi Circle: Greenhouse is moved to Healer Circle.
  • Magi Circle: Herbalist District is moved to Healer Circle.
  • Magi Circle: Conjure Matter III requires Conjuration Mastery, instead of Astral Lord.
  • Magi Circle: Circlet of Mastery requires Astral Lord, instead of Conjuration Mastery.
  • Slaver Guild: Slaver requires Slaver Compound and Slavery Civic.
  • Slaver Guild: Overseer requires Slaver Compound and Slavery Civic.
  • Slaver Guild: Fixes bugs on Slave Buy, Slave Sell and Hire Mercenary spells.
  • Slaver Guild: Guild of Nine discount now work through python (instead of copies of spells) (CvEventManager.py, CustomFunctions.py).
  • Slaver Guild: Various buildings give bonus to Quarries instead of Cottages.
  • Slaver Guild: (Aristarkh) Haunted Land now requires Taverns instead of Dark Imperium.
  • Slaver Guild: (Scions) Exchange now requires Trade instead of Dark Imperium.
  • Guild Techs: Increase the cost of Guild techs:
    • 1st => no cost => no cost
    • 2nd => 300 => 300
    • 3rd => 600 => 600
    • 4th => 900 => 1050
    • 5th => 1200 => 1500
    • 6th => 1500 => 2000
    • 7th => 1800 => 3000
  • Harbor: reduce gold from resources. Now it is +3 gold for access and +0.50 gold per sea resources.
  • Harbor (Lanun UB): reduce gold from resources. Now it is +3 gold for access and +1 gold per sea resources.
  • Great Bard: Great Bard's increase Global Culture ability now gives 2000+(30*number of elapsed turn). Previously it was 5000+(20*number of elapsed turn) (Expansion.py)
  • UI: Add a pop up to remind players to open Guild screen once they have 500 global culture (CIV4EventTriggerInfos.xml, CIV4EventTrigger.xml, CvRandomEventInterface.py).
  • UI: Merged ostar's Great Person pop up (Assets/Art/GreatPeople/*.*, CIV4GameText_GPM.xml, WorldUnitPopup.py, CvEventManager.py).
  • AI: various tweaks on Leader's flavor and favorite techs (XBARBARIANS_CIV4LeaderheadInfos.xml).
  • AI: various tweaks on AI's Civic Value (CvWMGameUtils.py).

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