Quantcast
Channel: Civilization Fanatics' Forums
Viewing all articles
Browse latest Browse all 12856

Roll to Dodge: Sniper Edition

$
0
0


Quote:

Originally Posted by DA RULEZ!
The rules are simple:
1. Post an action.
2. Your result will be determined by the roll of a die.
Any action that triggers a third-party attack on the player immediately grants a free defence roll.

'Ludicrous Edition' increases the variability of results with a 20-sided die (actually random.org) that in addition to establishing the immediate success of an action, also determines random items found, health/power/money gained/lost, etc. The basic breakdown is as follows:

1 : Unbelievably total failure. Action WILL backfire.
2-4 : Failure, with penalty
5-7 : Marginal failure with possible penalty
8-10 : Failure, no penalty
11-13 : Straightforward success
14-16 : Success, with possible bonus
17-19 : Success, with circumstantial bonus
20 : MAXIMUM POWER. Guaranteed success, with added bonus.

Under binary conditions, 1-10 fails, 11-20 succeeds.

Note that attempting an action requiring an intermediate action (i.e. starting a car with no keys) automatically fails. Also note that the same action cannot be taken twice in a row. Take heed that your GM is unstable, and may tweak the playing field independent of player actions. Almost anything goes, but be warned that metagaming will anger the D1C3 G0D.

Each player may submit one action per turn. A turn lasts at most one day and at least until every active player has submitted an action. The game is played in rounds that last until one player remains alive.

You know the drill, post an action, and I'll see what happens. I will try to update every 24-48 hours.
3 missed rolls in a row (or 6 total) and the Great Sniper will decimate you.
Have fun!

Viewing all articles
Browse latest Browse all 12856

Trending Articles