some of these may be hardcoded or discussed earlier on forums,
nevertheless all of these affect my scenario greatly. So I'll just sum it up and sort questions by letters.
-these are the OBSTACLES and brain teasers I've come up to-
[A] getting goodies from huts only with a one specific unit, (just like air units make huts dissapear)
how to implement that to ground units)
Or in general how to manipulate hut and unit interaction.
[B] only one difficulty level.
starting a scenario you get to choose difficulty from chieftain to deity.
how to disable all levels except one, basically you get only one option to click "ok".
[C] air+settle unit with movement let's say 2/20,
before unit's movement range is about to expire (or "run out of fuel")
simply building road, irrigation or mine, immediately reinstate movement digits to original 20
how to avoid that.
[D] how to forbid units getting promoted to veteran status during combats.
[E] how to enable irrigation away from ocean and preferably from rivers.
[F] forbid city rapid growth through celebrations. Only growth factor - food.
nevertheless all of these affect my scenario greatly. So I'll just sum it up and sort questions by letters.
-these are the OBSTACLES and brain teasers I've come up to-
[A] getting goodies from huts only with a one specific unit, (just like air units make huts dissapear)
how to implement that to ground units)
Or in general how to manipulate hut and unit interaction.
[B] only one difficulty level.
starting a scenario you get to choose difficulty from chieftain to deity.
how to disable all levels except one, basically you get only one option to click "ok".
[C] air+settle unit with movement let's say 2/20,
before unit's movement range is about to expire (or "run out of fuel")
simply building road, irrigation or mine, immediately reinstate movement digits to original 20
how to avoid that.
[D] how to forbid units getting promoted to veteran status during combats.
[E] how to enable irrigation away from ocean and preferably from rivers.
[F] forbid city rapid growth through celebrations. Only growth factor - food.