I was bored earlier today, so I thought that I would play an expansion mod in order to add some variety to my standard Civ regimen. However, I remembered one of my first qualms with mods when I started - they force you to almost completely relearn your strategy by virtue of completely altered or new leader traits. And when I thought about it, the nature of leader traits is a constraint on both the degree of variety and the number of competitive leaders. After all, leaders with Financial, Organized or Philosophical are almost universally better than leaders without those traits. So what if leader traits in Civ IV were scrapped altogether in favor of Civ V's Unique Abilities?
Note: this is not me making an argument that UAs are better or worse than leader traits. This only juxtaposing a theory.
So I thought of some ideas:
Suryavaraman of the Khmers: "Society of Engineers" : City tiles have +1 :hammers:. Lake tiles provide +1 :food:. +100% Great Engineer generation.
F. D. Roosevelt of America: "Arsenal of Democracy" : -25% War Weariness. Units have double movement during Golden Ages. Purchasing production with Universal Suffrage costs -50% gold.
Alexander of Greece: "Cultural Diffusion" : Cities produce +2 :culture:. Conquered cities convert culture twice as fast.
How would this system work in your mind?
Note: this is not me making an argument that UAs are better or worse than leader traits. This only juxtaposing a theory.
So I thought of some ideas:
Suryavaraman of the Khmers: "Society of Engineers" : City tiles have +1 :hammers:. Lake tiles provide +1 :food:. +100% Great Engineer generation.
F. D. Roosevelt of America: "Arsenal of Democracy" : -25% War Weariness. Units have double movement during Golden Ages. Purchasing production with Universal Suffrage costs -50% gold.
Alexander of Greece: "Cultural Diffusion" : Cities produce +2 :culture:. Conquered cities convert culture twice as fast.
How would this system work in your mind?