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Changes to Religion

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I would like to see some changes to religion and wondered if they could be modded?

The first is that once you have a pantheon and discover a prophet, one of the options would be to extend your pantheon by opting for a second pantheon belief. Obviously, by doing so, you'd be gambling getting this bonus belief against being able to found a religion at all, let alone the founder beliefs etc that you wanted.

The second change, going hand-in-hand with the above, would be to limit the pantheon beliefs so that there were only so many available in the game and once they ran out, civs could not even start a pantheon. One of the intentions here is that a random number of pantheon beliefs are selected per game, leaving the possibility that your favourites might not even be there at all. I get drawn to the bonus science with trade routes, which never seems to be picked by the other civs, but for it not to be there might make me vary my strategy based on those beliefs that are available.

The third change would be that if another civ's religion is adopted by a city, then their faith output goes to the civ whose religion it is. I think this would make faith more of a consideration; it almost doesn't matter if some of the outposts are a different religion at the moment.

The fourth and final change would be to have buildings (and a wonder) which have an impact on missionaries similar to the effect that the constabulary, police station and great firewall wonder have on spies. What I might well do if this were possible would be to mod the Great Temple to be able to be built once the equivalent to the police station was in every city (this is one bit of modding I can do!)

Any thoughts and suggestions?

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