In my mod, I have given the Normans the Motte and Bailey improvement as their UA.
Problem, the AI does not build them.
Solutions:
1) Is there any combination of improved terrain Yeilds I can add to the fort/Motte and Bailey to encourage the AI building these (both forts and M&Bs)? Has anyone been successful in getting the AI to do this.
2) I'm thinking of a new resource that can only be improved with a fort/M&B. Call it "Strong Point". Perhaps I would even use the fort graphic for the resource (if that is possible). It might give a higher defense value even when unimproved. Perhaps it would give +gold, +culture or +production if worked by a fort/M&B. Granted, the placement would be random, but as a bonus resource, it could be fairly evenly distributed.
Any other suggestions to get this UA working properly would be very welcome.
Problem, the AI does not build them.
Solutions:
1) Is there any combination of improved terrain Yeilds I can add to the fort/Motte and Bailey to encourage the AI building these (both forts and M&Bs)? Has anyone been successful in getting the AI to do this.
2) I'm thinking of a new resource that can only be improved with a fort/M&B. Call it "Strong Point". Perhaps I would even use the fort graphic for the resource (if that is possible). It might give a higher defense value even when unimproved. Perhaps it would give +gold, +culture or +production if worked by a fort/M&B. Granted, the placement would be random, but as a bonus resource, it could be fairly evenly distributed.
Any other suggestions to get this UA working properly would be very welcome.