My friend and I were discussing Civilization and he expressed ire at the fact that each game could only have one victor. It throws a wrench into diplomatic relations if both parties know that only one of them can come out on top. This is especially true in multiplayer games where tricks to gain favor don't work so well. So, we got on the subject of the potential for a mutual victory condition in the next game.
An obvious problems with this victory condition is that every player can just accept it as soon as it becomes available, effectively allowing everyone to win if they live long enough. So my friend had an idea: use a modified version of the ideology system from Civ 5 to distinguish who can and cannot be aligned in diplomatic victory. If a player reaches a certain level in their ideology, they achieve some sort of status. All civs that share this status in that specific ideology can partake in a mutual victory once all the conditions are met.
Any thoughts on this idea? And, speaking on a more general level, is a mutual victory in any way in the cards for the Civ series? Could it be done in a natural way that made sense and enhanced the gaming experience?
An obvious problems with this victory condition is that every player can just accept it as soon as it becomes available, effectively allowing everyone to win if they live long enough. So my friend had an idea: use a modified version of the ideology system from Civ 5 to distinguish who can and cannot be aligned in diplomatic victory. If a player reaches a certain level in their ideology, they achieve some sort of status. All civs that share this status in that specific ideology can partake in a mutual victory once all the conditions are met.
Any thoughts on this idea? And, speaking on a more general level, is a mutual victory in any way in the cards for the Civ series? Could it be done in a natural way that made sense and enhanced the gaming experience?