A. America
1. Pioneer: replaces settler, +2 movement, sentry and mobility, 75 hammers
B. Arabia
1. Camel archer x2 movement in desert.
C. Babylon
1. Garden gives 1 food too.
D. Byzantium
1. Hippodrome replaces colosseum, gives 1 happy with horses, x2
production with stable or x2 production to stable.
E. Carthage
1. Punic Elephant: replaces war elephant, +1 movement
2. Cothon gives +65% trade route yield and 2 xp for naval units, 150
hammers.
F. Celtica
1. Gallic warrior gets +15% strength attacking, -10% strenght defending,
starts with leadership
2. Dun gives guerilla I to melee units too.
G. France
1. Salon bonus also gives a free scientist.
H. Germany
1. Panzer also has +1 movement.
I. Greece
1. Odeon replaces theater, bonus is 1 culture for each extra happy.
J. India
1. Dhow: replaces workboat, 4 movement
2. Ashokan Edict: replaces monument, -15% maintenance
K. Mali
1. Griot: replaces great artist, gives morale promotion to all units in stack
when creating great work (possible)
L. Maya
1. UU is the fast worker.
2. Ball court also gives x2 production to religious buildings.
M. Native America
1. Dog soldier also starts with march.
2. Totem pole bonus is +25% cultural defense.
N. Persia
1. Immortal replaces spearman, starts with combat I-V, no mounted bonus.
2. Apothecary also gives 1 happy.
O. Rome
1. Praetorian bonus is -50% collateral damage and starting with cover and
combat I.
P. Russia
1. Cossack has base strength 16.
2. Gulag: replaces jail, -75% war weariness, +10% production.
Q. Sumeria
1. Vulture bonus is combat I.
2. Ziggurat provides 2 hammers with a temple.