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National Units and

Here is something I want to bring up: using more of the <ForceObsoleteTech> tag on non-Culture National Units to prevent old ones from appearing on the build lists. I'm sure everyone has observed this: when Unit X upgrades to Unit Y, you no longer see Unit X on your build list as long as you can build Unit Y. If you can no longer build Unit Y, then Unit X reappears. For example, if you are in the Renaissance Era and build your three allowed Warlord Corporals, the Warlord Captain reappears on your build list unless you have both of your allowed Captains in play.

In the case of Hunter units, the <ForceObsoleteTech> tag prevents you from building an obsolete hunter. For example, Tracker has <ForceObsoleteTech>TECH_HUNTING_TACTICS</ForceObsoleteTech>, so when you gain the ability to train Hunters and train your allowed 5, the ForceObsoleteTech tag prevents you from training Trackers. I think we should also be doing this with the following types of units:
  • Criminal Units
  • Trade Units
  • Trade Ship Units
  • Vassal Units
  • Warlord Units

In some places, we have a <ForceObsoleteTech> already in place, but I think it should be moved to an earlier technology. Most of the Trade units don't force-obsolete until Motorized Transportation, and I think they should be obsoleting earlier than that.

These are the units that I think this should apply to:
UnitObsoleting TechCurrent Obsoleting Tech
ThiefPersonal AdornmentMatchlock
RogueCode of LawsMatchlock
AssassinMatchlockMatchlock
SharpshooterMilitary Science 
SniperLaser 
Modern SniperSuperstrong Alloys 
Early MerchantTradeMotorized Transportation
Trade CaravanEngineeringMotorized Transportation
Supply TrainMotorized Transportation 
Cog MerchantOptics 
Carrack MerchantChemistry 
Clipper MerchantSubmarine Warfare 
Liberty MerchantCoast Guard 
Warlord ChiefHeraldry 
Warlord CaptainLeadership 
Warlord CorporalMilitary Science 
Warlord ColonelLogistics 

The Vassal units (Noble, Lord, Warlord Vassal, and Viceroy) also seem a little confusing to me, in that they feel like they should be one merged line, instead of two separate lines (Noble - Lord, Warlord Vassal - Viceroy). It seems disconnected to me that even though they are all National Unit - 1 Allowed, you can have a Lord and a Viceroy in play at the same time. This is the current setup:
UnitReq TechUpgrades to+XP GivenCurrent Obsoleting Tech
NobleAristocracyLord10Chivalry
Warlord VassalVassalageViceroy15Leadership
LordChivalry-15 
ViceroyLeadership-20 

I think it should look more like this:
UnitReq TechUpgrades to+XP GivenObsoleting Tech
NobleAristocracyWarlord Vassal6Vassalage
Warlord VassalVassalageLord10Chivalry
LordChivalryViceroy15Leadership
ViceroyLeadership-20 

What do you think?

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