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Lazy scout syndrome

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Ok. So I hate wandering about with a wounded scout, makes them too easy to instakill if they wander into a bad situation with sneaky barbs. So, many times in the course of their wanders, I have to park them to heal up in a 'safe' spot.

All good. Problem is, unlike other combat units, the bastidges don't alert you when they're done healing, and ask you what to do next. Nope, they just sit there quietly for eternity playing pinochle, all healed up and jacking off in their corner accomplishing nothing for milennia, while I'm needing to discover other civs and CS's for important business that isn't getting done.

If I had a memory, this wouldn't be a problem. But I have to read a sticky note (ewww) to remember where my nose is when it needs picked. Best of all worlds would be if the devs patched it up right so the li'l sumbeaches would alert you after they're done healing, but barring that, are there any mods that fix this problem? I know of one that tells you when the scout is one turn away from full healing, but this half-measure doesn't work for me, because it still needs another turn to be fully healed, so of course I tell it to heal another turn and then I still forget to go back on the next turn and direct it to go do something. I need to be alerted on the turn it heals, which seems like common sense to me.

Is there a way to get this simple yet elusive thing done? Don't know how many thousands of wasted scout-hours I've logged... <sigh>

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