Oh hi.
Since this is my 1st post, allow me to introduce myself: I'm fairly new to this. Started with CIV4. Tried CIV5. Switched back to 4 and added BTS and the Varietas Delectat mod. I still play on the easier levels (and I still find them challenging); I'm an awful planner, but I enjoy the game. I come here for advice/explanations every now and then. I always find answers, so kudos to you all.
I don't want to trigger the nth discussion here about how much CIV5 sucks (or doesn't); I just thought it was a different game and decided I liked CIV4 better. But it was a hard choice.
That said, I wanted to bring this up, just for the sake of argument. Seeing how the CIV4 gamestyle is preferred by so many but how CIV5 was all slick and cool (I LOVED the looks) and had some uncontroversial features (I've read few if any complaints over the hexes)... I was wondering, how difficult/cool would it be to have a CIV4.5 game? Like, a CIV5 mod downgraded to CIV4 rules?
By 'how difficult' I mean compared to some complex mods I've seen around. I think that adding new units and leaders that require art and animation is difficult and time-consuming. On the other hand, adding civ4 civics to civ5, to name one thing, is a major change in the rules requiring mostly coding and playtesting. I don't mean to underestimate how difficult and time-consuming coding is (please don't be offended); I am clearly no programmer. I just wonder, how hard it would be? Has it been attempted? Just asking.
But wait, don't just reply your pants yet, there's more. I understand that the main setback in undertaking such an enterprise (a CIV5 with CIV4 rules) would be that not all (if any) of the CIV5 features are universally hated, so in the end the resulting mod would only please the modder who chose what to keep from CIV5 and what to dump. For example, I'd keep the hexes and the art, but many would keep the new combat system. So, another question is: would it be that difficult to build a Game (thinking beyond the mod here) where EVERY aspect is customizable?
I say this because I fail to see how some game features are already discardable and some are not. For instance, espionage was the extra task imposed by BTS that I didn't need, so I just play with the No Espionage option toggled and I'm a happy customer again. Why can't a game be made with a No Religion option at the beginning? Why can't a game be made with a No Religion/Civ4-Style Religion/Civ5-Style Religion option? Why can't we decide over even smaller details?
I mean, Civilization is about (micro)managing. Then, why not allow the player to micromanage the rules themselves at the beginning of the game? Have a super-advanced custom game menu where you can toggle everything ruleswise?
Again, it's just for the sake of debate. Now, please jump in.
Since this is my 1st post, allow me to introduce myself: I'm fairly new to this. Started with CIV4. Tried CIV5. Switched back to 4 and added BTS and the Varietas Delectat mod. I still play on the easier levels (and I still find them challenging); I'm an awful planner, but I enjoy the game. I come here for advice/explanations every now and then. I always find answers, so kudos to you all.
I don't want to trigger the nth discussion here about how much CIV5 sucks (or doesn't); I just thought it was a different game and decided I liked CIV4 better. But it was a hard choice.
That said, I wanted to bring this up, just for the sake of argument. Seeing how the CIV4 gamestyle is preferred by so many but how CIV5 was all slick and cool (I LOVED the looks) and had some uncontroversial features (I've read few if any complaints over the hexes)... I was wondering, how difficult/cool would it be to have a CIV4.5 game? Like, a CIV5 mod downgraded to CIV4 rules?
By 'how difficult' I mean compared to some complex mods I've seen around. I think that adding new units and leaders that require art and animation is difficult and time-consuming. On the other hand, adding civ4 civics to civ5, to name one thing, is a major change in the rules requiring mostly coding and playtesting. I don't mean to underestimate how difficult and time-consuming coding is (please don't be offended); I am clearly no programmer. I just wonder, how hard it would be? Has it been attempted? Just asking.
But wait, don't just reply your pants yet, there's more. I understand that the main setback in undertaking such an enterprise (a CIV5 with CIV4 rules) would be that not all (if any) of the CIV5 features are universally hated, so in the end the resulting mod would only please the modder who chose what to keep from CIV5 and what to dump. For example, I'd keep the hexes and the art, but many would keep the new combat system. So, another question is: would it be that difficult to build a Game (thinking beyond the mod here) where EVERY aspect is customizable?
I say this because I fail to see how some game features are already discardable and some are not. For instance, espionage was the extra task imposed by BTS that I didn't need, so I just play with the No Espionage option toggled and I'm a happy customer again. Why can't a game be made with a No Religion option at the beginning? Why can't a game be made with a No Religion/Civ4-Style Religion/Civ5-Style Religion option? Why can't we decide over even smaller details?
I mean, Civilization is about (micro)managing. Then, why not allow the player to micromanage the rules themselves at the beginning of the game? Have a super-advanced custom game menu where you can toggle everything ruleswise?
Again, it's just for the sake of debate. Now, please jump in.