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KaiserAC: Pandora Syndicate

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It's not fair! Why do you always have to LOSE? Sure, it's all fun and games at first, but eventually it all goes South. Scheme, get caught, break free, scheme. get caught, break free...the cycle goes on.

It's those heroes. Always ruining your plans, always one step ahead of you ready to throw you in jail. They need to be stopped, but every time you even think about it, three capes swoop down to beat the pulp out of you.

Life's not easy for a supervillain. And with the new 'Legion' the heroes are forming, it's bound to get worse. How can you walk down the street to buy lunch without getting thrown in jail?

What you need is a team of some sort. Good idea, but you're a villain! You stab people in the back instead of working with them. No one would be foolish enough to even consider working with you!

...right?


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To make a long story short, welcome to KaiserAC: Pandora Syndicate! In this game, you will be the villains, with the goal of finishing off your heroic counterparts once and for all! The games will played here.

Ready to join? Good here's the character sheet you need to fill.

Quote:

Player:
Alias:
Gender:
Age:
Appearance:
Biography:
Nemesis:

Level: 1
XP: 0
HP:

Class:
Stats:
Strength:
Endurance:
Dexterity:
Intellect:
Perks:
Since it's somewhat different that what most of us are used to, here's a helpful guide.

Player: Your username here.
Alias: Your supervillain name
Gender: Boy or a girl?
Age: How old your character is.
Appearance: How does your character look?
Biography: How did you get to be the esteemed individual that you are today?
Nemesis: The yin to your yang, this will be the hero that has always bested you, and the hero that you will eventually have to defeat. This character will be co-created by you and the GM.

Level: 1
XP: 0
HP: You start with 10 HP +2 for every point of Endurance.

Class: Power, Adept, or Bruiser? Here are some brief descriptions of the classes.
Spoiler:
Power villains get their fantastic abilities from a wide variety of superhuman means. Mutant or alien powers, mystical attributes, and highly advance technology fits into this category.

Examples: Superman, Thor, Sinestro, Iron Man

Adept villains have magic and psychic powers to help them deal with their energies. Technology that affects the five senses or is made to cripple rather than directly harm falls into this category.

Examples: Dr. Strange, Raven, Magneto, Dr. Light

Bruisers have no powers, or at least very minor ones, instead relying on superior training, gadgets, and dirty tricks to defeat their many enemies.

Examples: Batman, The Punisher, The Joker, Bullseye

Stats: Each stat starts at 5, and you have 8 points to distribute between the four. You cannot go below 1 or above 10 pre-perks.
Strength: Determines the damage caused by attacks.
Endurance: Determines your HP and your resistance to damage.
Dexterity: Determines your chances to dodge and hit.
Intellect: Determines your non-physical attack power and your awareness of your surroundings.
Perks: Select four perks, which can be chosen from the general list and the list for your class. Have an idea for a custom perk? Share it and I'll add it to the appropriate list.
Spoiler:

General
Strong: +2 Strength
Tough: +2 Endurance
Fast: +2 Dexterity
Smart: +2 Intellect
Commander: Can summon minions to fight for you.
Determined: Heightened resistance to mental cripples.
Unbreakable: Heightened resistance to physical cripples.
Hardened: +4 HP per END instead of +2
Fighter: Bonus to close range attacks
Marksman: Bonus to ranged attacks
---------------------------------
Power
Flight: Ability to fly.
Projectile: Can use unique ranged attacks, anything from rockets to lasers.
Invisibility: Able to fade from view indefinitely.
Extrasensory: Able to detect hostiles better than others.
Barrier: Cast a defensive barrier around you or others.
Shapeshifter: Bend and stretch yourself into useful forms.
---------------------------------
Adept
Illusion: Change the appearance of things around you.
Intangible: Pass yourself and objects through solid material.
Telekinesis: Move things with your mind.
Hypnotize: Bend others to your will.
Cripple: Special attack that trades damage for disabling.
Blast: Focus your power into a physical attack.
---------------------------------
Bruiser
Brawler: Unarmed combat bonus.
Arsenal: Able to bring melee and ranged weapons into battle. The number is dependent on the size of the weapons you want to bring.
Innovator: Able to bring gadgets into battle. You can bring three into battle, but the number can change depending on what the gadgets do.
Hidden: Able to better hide from enemies.
Observant: Able to spot hidden clues and traps.
Combat Sense: Better avoid attacks in the heat of combat.


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