Alright, a bit inspired by the announcement of Brave New World, with all its new tourism and exploration focus (World Congress requiring meeting all of 'em civs).
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Great Explorer Mod
Features:
The mod does not feature custom icons, but will soon enough.
Screenshots:
Download The Great Explorer v1.

Great Explorer Mod
Features:
- A new Great Person called "Great Explorer", which has improvement movement (a bit like mounted units, and can embark without Optics [not to Ocean tiles]) and has a special ability called Discover Ancient Ruins (The Great Explorer is consumed, Ancient Ruins appear where the Great Explorer is standing)
- A new Specialist called "Scholar" (necessary to produce Great Explorers) which yields +2 :c5culture: Culture and +1 :c5science: science, while working towards Great Explorers by 1:c5greatperson: GP point per turn. The Scholar Specialist adquires spaces on the following buildings
Monument
Museum
Library
University
The Great Oracle
- The Great Lighthouse now Gifts a Great Explorer
- A new Wonder (which could actually be considered a project, but is not such for practical reasons) called The Magellan Expedition upon the discovery of the Compass. With strong yields of all kind which gifts 2 Great Explorers which can embark onto ocean without Navigation.
The mod does not feature custom icons, but will soon enough.
Screenshots:
Spoiler:
Download The Great Explorer v1.