One of the other threads made think about making each civ more unique. Like giving them a 3rd UU/B/I. What ideas do people have for further increasing specialisation for certain civs and how would they work?
My ideas. (Cost is production but only shown if changed. Strength in () is missile)
America - Navy SEAL replaces Paratrooper. Strength 65/Movement 3. Can paradrop without risk of interception.
Arabia - Mamluk replaces Knight. Strength 19/Movement 5. Gains gold upon killing an enemy. Camel Archer moves to horsemen.
Aztecs - Eagle replaces Scout. Strength 5/Movement 2. 15% combat bonus for each era it enters (stops at Renaissance)
Babylon - Shieldbearer replaces Warrior. Strength 8/Movement 1/Cost 35. Starts with Cover 1+2 and gives 10% protection from missiles to all adjacent units.
Carthage - Numidian Cavalry replaces Horseman. Strength 4(12)/Movement 4. Can withdraw before melee.
Celts - Essedum replaces Chariot Archer. Strength 7(8)/Movement 4. Double movement through hills.
Denmark - Longboat replaces Trireme. Strength 10/Movement 4. Can move through ocean at 1/4 speed.
Egypt - Nilometer replaces Watermill. 1 Maintenance/1 Production/3 Food. Must be built on a river.
England - Redcoat replaces Rifleman. Strength 30/Movement 2. 15% Bonus fighting units on foreign continents or of lower tech.
France - Chateau (UI). 15% Combat Bonus/+2 Culture/+1 Gold. Unlocked at Chivalry.
Greece - Odean replaces Ampitheatre. +2 Culture/+2 artist specialists/+1 culture per 3 science produced/2 maintenance.
Japan - Tea House replaces Garden. +25% GP production/+1 Culture.
Ottoman - Hammam replaces aqueduct. 40% of food is carried over/+1 Gold.
Rome - Forum replaces Market. +2 Gold/+1 Happiness/+2 Merchant specialists.
Russia - Red Square replaces Arsenal. +8 Strength/+25 HP/+1 Maintenance/+2 happiness. Requires Castle.
Spain - Citadel replaces Castle. +7 Strength/+25 HP/1 Faith. City exerts double pressure.
Sweden - Leather Cannon replaces Cannon. Strength 14(16)/Movement 2. Limited visibilty but 200% against cities and doesn't need setting up.
Please add your own ideas for other civs or make your own for these. :)
My ideas. (Cost is production but only shown if changed. Strength in () is missile)
America - Navy SEAL replaces Paratrooper. Strength 65/Movement 3. Can paradrop without risk of interception.
Arabia - Mamluk replaces Knight. Strength 19/Movement 5. Gains gold upon killing an enemy. Camel Archer moves to horsemen.
Aztecs - Eagle replaces Scout. Strength 5/Movement 2. 15% combat bonus for each era it enters (stops at Renaissance)
Babylon - Shieldbearer replaces Warrior. Strength 8/Movement 1/Cost 35. Starts with Cover 1+2 and gives 10% protection from missiles to all adjacent units.
Carthage - Numidian Cavalry replaces Horseman. Strength 4(12)/Movement 4. Can withdraw before melee.
Celts - Essedum replaces Chariot Archer. Strength 7(8)/Movement 4. Double movement through hills.
Denmark - Longboat replaces Trireme. Strength 10/Movement 4. Can move through ocean at 1/4 speed.
Egypt - Nilometer replaces Watermill. 1 Maintenance/1 Production/3 Food. Must be built on a river.
England - Redcoat replaces Rifleman. Strength 30/Movement 2. 15% Bonus fighting units on foreign continents or of lower tech.
France - Chateau (UI). 15% Combat Bonus/+2 Culture/+1 Gold. Unlocked at Chivalry.
Greece - Odean replaces Ampitheatre. +2 Culture/+2 artist specialists/+1 culture per 3 science produced/2 maintenance.
Japan - Tea House replaces Garden. +25% GP production/+1 Culture.
Ottoman - Hammam replaces aqueduct. 40% of food is carried over/+1 Gold.
Rome - Forum replaces Market. +2 Gold/+1 Happiness/+2 Merchant specialists.
Russia - Red Square replaces Arsenal. +8 Strength/+25 HP/+1 Maintenance/+2 happiness. Requires Castle.
Spain - Citadel replaces Castle. +7 Strength/+25 HP/1 Faith. City exerts double pressure.
Sweden - Leather Cannon replaces Cannon. Strength 14(16)/Movement 2. Limited visibilty but 200% against cities and doesn't need setting up.
Please add your own ideas for other civs or make your own for these. :)