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Improving 1UPT

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A lot of people complain about 1 unit per tile (1upt). Overall I like it, but I do think it can be improved.

I think that a military unit should be able to pass through a tile that is already occupied, so long as 2 units do not finish the turn on the same tile. If the terrain won't allow for enough movement or if the unit doesn't have enough movement left to pass through the occupied tile, then the unit won't be allowed to move to that tile unless if its unoccupied. This will greatly improve the movement of units around the map, while still maintaining the strategic aspects of 1upt.

Also if another civ is occupying a tile, there should be an option to pass through that tile without declaring war. There is nothing more frustrating than not being able to move because the AI has units blocking the way. This is especially true of non-military units. Once I could not move my longsword because another civ I was not at war with had a missionary in the way. My military unit should have been able to move to that tile and occupy it simultaneously with the missionary.

If the other civ wants to prevent your units from moving freely around the map, they always have the option to declare war.

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