I'd like to balance a few things in the game (BTS)
Leaders: Org/Pro and Chm/Cre
I want to add 2 of the three missing missing leaders Org/Pro and Chm/Cre. I was thinking of where I could add them that they would add a different feel to the civ/leader in existence, as well as give them an appropriate personality.
Org Pro: Charles V of Spain
Ruling over one of the largest empires in history, Charles of Ghent rose to become Charles V, inheriting the Holy Roman Empire and Spain. On the move 1/4 of his life, he kept a massive empire intact. I want to see him as Spain b/c Org/Pro is very different from Isabella as well as being more historically appropriate. Maybe, just maybe, 1/2 price citadels make them worthwhile?
AI CharlesV should be very expansive and Unit happy (Huayana or Monte)... Historically he had a HUGE empire and it would seem appropriate if AI Charles would do the same.
He should also have an extra-religious feel.
Fave Civic: Hereditary Rule
Chm/Cre: Yoshida Shigeru of Japan
After long thought, I came up with Yoshida Shigeru. Chm/Cre besides being strong out of the gates is a nice flexible trait combo that could be used well for SE or CE, Peaceful building, warmongering, or REXing. Yoshida, though best known as the first prime minister of post-WWII Japan, was the governor of the Korean prefecture before the war. A believer in go-slow Imperialism, he was an ultra-nationalist who was only not purged from politics because he happened to fall afoul of the radical, crazy government of WWII Japan and was briefly imprisoned. He was against Japan entering WWII because of the negative risk/reward tradeoff it presented.
It will be a fun changeup from Tokugawa. As an AI, Yoshida should both trade regularly and be willing to stab anyone with the bad fortune of being a neighbor that is weak. He should build alot of units but not quite as many as Monte/Huayana/Charles V
Favorite Civic: Nationhood
Russian UB:
With the massive Powerdown of Cav since Vanilla, I find that the Russians are now stuck with a meh-improved unit and a total PoS special building (appears WAY too late). Its also a building that I find to be unthematic. Not totally off, but something would be better.
Replacement: KGB
Replaces Intelligence Agency.
Same stats and same tech of intelligence agency, but costs 75% less than a normal. If that was overpowered, I'd consider something like an Int Agency that costs 80% less, but only gives 5EP.
Intelligence Agency still comes very late in the game. I am expecting a unit of equivalent power to the Dyke (also Industrial). As I like Waterful maps, the Dyke is the stone nizzies.
At first I thought of an Int Agency that came w/ 1 or 2 free spies, and partial cost. Then it occurred to me that such a building would be a better agency that would benefit the major intelligence cities and perhaps intelligence centers, but wouldn't really change the whole flavor of Russia. Instead I want a building that is MADE to spam; a building that puts the KGB in every little crappy corner of the empire. At the same time, I don't want Russia to get overpowered. Thoughts?
Arabia's UU:
Saladin's UB is not a show-stopper, but a bonus on a widely used building that gives you flexibility to acquire early Prophets (the only time you want'em), isn't exactly the Terrace, but its OK. The Camel Archer sucks, though. As Saladin's brilliance was uniting warlords and turning mercenaries into sizable armies, I think that the Camel Archer should cost 20 (or even 30?) hammers less than it does presently
America's UU or UB (UU upgrade):
America has baller leaders and crap UU or UB.
Seals are neat, but Marines are an American icon, and removing the American Marine from the game seems criminal. The UB is supremely shi--y, but a UU upgrade will fix the problem of the combo. I'm partial to making minutemen. My thoughts for this were a 2 movement, 13 str Rifle that starts with Woodsmen 1 and has the Woodsmen promotion line open.
Upgrades to some World Wonders:
Hagia Sophia--Also Provides 1 free Engineer to the worker buff
Chichen Itza--Also Provides 2 bonus trade routes, and one bonus trade route to every castle (plus the defense buff)
Angkor Wat--Also Provides 1 free priest (on top of all the priest slots)
Civic Upgrade:
Serfdom: 1 happy person in every city (Serfdom historically came with the end of slavery, and a stable rural society)...I'm open to something different here; but this Civic is a very niche product that I only ever find myself dabbling in if Spiritual in some very specific situations--its almost never an integral part of any strat.
Thus ends my proposed changes. I would appreciate any thoughts on major game-balance problems/ideas that I didn't address. or things my changes might've effed up.
Leaders: Org/Pro and Chm/Cre
I want to add 2 of the three missing missing leaders Org/Pro and Chm/Cre. I was thinking of where I could add them that they would add a different feel to the civ/leader in existence, as well as give them an appropriate personality.
Org Pro: Charles V of Spain
Ruling over one of the largest empires in history, Charles of Ghent rose to become Charles V, inheriting the Holy Roman Empire and Spain. On the move 1/4 of his life, he kept a massive empire intact. I want to see him as Spain b/c Org/Pro is very different from Isabella as well as being more historically appropriate. Maybe, just maybe, 1/2 price citadels make them worthwhile?
AI CharlesV should be very expansive and Unit happy (Huayana or Monte)... Historically he had a HUGE empire and it would seem appropriate if AI Charles would do the same.
He should also have an extra-religious feel.
Fave Civic: Hereditary Rule
Chm/Cre: Yoshida Shigeru of Japan
After long thought, I came up with Yoshida Shigeru. Chm/Cre besides being strong out of the gates is a nice flexible trait combo that could be used well for SE or CE, Peaceful building, warmongering, or REXing. Yoshida, though best known as the first prime minister of post-WWII Japan, was the governor of the Korean prefecture before the war. A believer in go-slow Imperialism, he was an ultra-nationalist who was only not purged from politics because he happened to fall afoul of the radical, crazy government of WWII Japan and was briefly imprisoned. He was against Japan entering WWII because of the negative risk/reward tradeoff it presented.
It will be a fun changeup from Tokugawa. As an AI, Yoshida should both trade regularly and be willing to stab anyone with the bad fortune of being a neighbor that is weak. He should build alot of units but not quite as many as Monte/Huayana/Charles V
Favorite Civic: Nationhood
Russian UB:
With the massive Powerdown of Cav since Vanilla, I find that the Russians are now stuck with a meh-improved unit and a total PoS special building (appears WAY too late). Its also a building that I find to be unthematic. Not totally off, but something would be better.
Replacement: KGB
Replaces Intelligence Agency.
Same stats and same tech of intelligence agency, but costs 75% less than a normal. If that was overpowered, I'd consider something like an Int Agency that costs 80% less, but only gives 5EP.
Intelligence Agency still comes very late in the game. I am expecting a unit of equivalent power to the Dyke (also Industrial). As I like Waterful maps, the Dyke is the stone nizzies.
At first I thought of an Int Agency that came w/ 1 or 2 free spies, and partial cost. Then it occurred to me that such a building would be a better agency that would benefit the major intelligence cities and perhaps intelligence centers, but wouldn't really change the whole flavor of Russia. Instead I want a building that is MADE to spam; a building that puts the KGB in every little crappy corner of the empire. At the same time, I don't want Russia to get overpowered. Thoughts?
Arabia's UU:
Saladin's UB is not a show-stopper, but a bonus on a widely used building that gives you flexibility to acquire early Prophets (the only time you want'em), isn't exactly the Terrace, but its OK. The Camel Archer sucks, though. As Saladin's brilliance was uniting warlords and turning mercenaries into sizable armies, I think that the Camel Archer should cost 20 (or even 30?) hammers less than it does presently
America's UU or UB (UU upgrade):
America has baller leaders and crap UU or UB.
Seals are neat, but Marines are an American icon, and removing the American Marine from the game seems criminal. The UB is supremely shi--y, but a UU upgrade will fix the problem of the combo. I'm partial to making minutemen. My thoughts for this were a 2 movement, 13 str Rifle that starts with Woodsmen 1 and has the Woodsmen promotion line open.
Upgrades to some World Wonders:
Hagia Sophia--Also Provides 1 free Engineer to the worker buff
Chichen Itza--Also Provides 2 bonus trade routes, and one bonus trade route to every castle (plus the defense buff)
Angkor Wat--Also Provides 1 free priest (on top of all the priest slots)
Civic Upgrade:
Serfdom: 1 happy person in every city (Serfdom historically came with the end of slavery, and a stable rural society)...I'm open to something different here; but this Civic is a very niche product that I only ever find myself dabbling in if Spiritual in some very specific situations--its almost never an integral part of any strat.
Thus ends my proposed changes. I would appreciate any thoughts on major game-balance problems/ideas that I didn't address. or things my changes might've effed up.