This is really buggy/hit and miss. I'd post screenshots, but the problem is in the very same game I'll get notification that I've received culture from capturing an enemy city, in the one instance, but for the next city, nothing. I have, however, attached a couple of lua logs (one when I got culture, the other when I didn't).
Also, to make sure I wasn't missing the culture gain, I set the yields to this (I basically added a '0' to everything to keep it simple):
I captured 3 cities in the space of 3 or so turns and it was only on the third one where I got the notification and the culture gain (19760:c5culture: :D)
Is anyone else having trouble with this policy working consistently? I normally choose it late, but I thought I'd give it a go as an early tree. The lack of culture gain kind of broke my strategy though, which is not a big deal insofar as this one game goes but still.
[GEM 1.13.4/CivUP 2.5.2]
Also, to make sure I wasn't missing the culture gain, I set the yields to this (I basically added a '0' to everything to keep it simple):
Code:
<Where Type="POLICY_FASCISM" />
<Set GridX="2"
GridY="2"
StrategicResourceMod="0"
UnitGoldMaintenanceMod="0"
HalfSpecialistUnhappiness="0"
CityCaptureCulture="2000"
CityCaptureCulturePerPop="200"
CityCaptureCulturePerEra="2000"
CityResistTimeMod="-50"
/>
Is anyone else having trouble with this policy working consistently? I normally choose it late, but I thought I'd give it a go as an early tree. The lack of culture gain kind of broke my strategy though, which is not a big deal insofar as this one game goes but still.
[GEM 1.13.4/CivUP 2.5.2]