Hi,
Just wanted to point some things I consider as bugs:
- Free Summer Palace when chosing Liberty(Opener), I mean, what's the point in creating a wonder if you can get it after 15 turns on marathon? You just need to find one ancient ruin=>600 culture and you got a wonder from renaissance age ... It's very game breaking since you can't just decide not to chose the Liberty policy because AI will. And soon you'll get 10 notifications with 10 unique wonders build ... You get my point.
- A lot of unmatching strategy desciption and other texts for the renamed buildings. Although changing some names for the buildings for realism sake was a very good idea, it's very incomplete. Like aqueduct and the unique sanitation building for India are named the same. Also very game breaking me thinks ...
I tried to correct the issue myself, but for some reason when changing the text for the policy, every other texts of any policies reverts to vanilla (?) and since I'm a terrible modder, it took me three hours to just learn my way around and another couple in failed testings.
This mod is crazy, but I can't play it with these issues and it's a real shame. So if they could be adressed soon I'll be grateful ... Or at least a small hotfix, or even pointing me in the right way to customize it myself.
Thanks!
EDIT: I'm also playing with CSD (city state diplomacy), it seems to be compatible in some way but if I can get a feedback for a few bugs I should expect from someone also playing the both mods I'll be grateful ... Oh, and also playing Emigration, that's all. (But I don't think emigration should conflict since they don't seem to be changing the same things)
Just wanted to point some things I consider as bugs:
- Free Summer Palace when chosing Liberty(Opener), I mean, what's the point in creating a wonder if you can get it after 15 turns on marathon? You just need to find one ancient ruin=>600 culture and you got a wonder from renaissance age ... It's very game breaking since you can't just decide not to chose the Liberty policy because AI will. And soon you'll get 10 notifications with 10 unique wonders build ... You get my point.
- A lot of unmatching strategy desciption and other texts for the renamed buildings. Although changing some names for the buildings for realism sake was a very good idea, it's very incomplete. Like aqueduct and the unique sanitation building for India are named the same. Also very game breaking me thinks ...
I tried to correct the issue myself, but for some reason when changing the text for the policy, every other texts of any policies reverts to vanilla (?) and since I'm a terrible modder, it took me three hours to just learn my way around and another couple in failed testings.
This mod is crazy, but I can't play it with these issues and it's a real shame. So if they could be adressed soon I'll be grateful ... Or at least a small hotfix, or even pointing me in the right way to customize it myself.
Thanks!
EDIT: I'm also playing with CSD (city state diplomacy), it seems to be compatible in some way but if I can get a feedback for a few bugs I should expect from someone also playing the both mods I'll be grateful ... Oh, and also playing Emigration, that's all. (But I don't think emigration should conflict since they don't seem to be changing the same things)