Zambezi
Part of Terra Novus
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Zambezi is a mod which aims to increase representation of the African continent in Civilization V. It will feature several civilizations, city states, wonders and more by the end of the project. First up are the civilizations, version 1 featuring three: The Kongo of the Central African rainforest, the Kilwa Sultanate of the East African coast and the Garamantes of the Sahara. Each has a unique effect, from bonus gold when meeting city states to an additional luxury resource or providing Fresh Water from cities. The city states of Zanzibar and Mombasa are replaced with Dakar and Meroe, respectively.
The Civilizations:
Garamantes:
Leader: Djalla
Unique Ability: Foggaras - City Tiles and Forts constructed on Desert Hill Tiles act as sources of Fresh Water
Unique Unit: Plumed Nomad - replaces Scout. Has double movement on desert tiles and can enter foreign lands without Open Borders
Unique Building: Qasr - Replaces Granary. +1 food from sources of Wheat, Banana and Deer. +1 food on Oasis tiles. +2 defence and +25 hitpoints for the city
Kilwa:
Leader: Ali ibn al-Hassan Shirazi
Unique Ability: Swahili Traders - Increased Gold bonus for meeting a City-State (bonus enhanced if first and after discovering Guilds). +1 Food from Merchant specialists.
Unique Unit: Dhow - Replaces Caravel. Becomes available with Compass and is weaker than the caravel, but can heal outside friendly territory
Unique Building: Coral Port - Replaces Harbor. Only 1 Maintenence, each sea resource provides +1 Production and +1 Culture. Has a merchant slot
Kongo:
Leader: Nzinga Mbande
Unique Ability: Glory of the Manikongo - Units ignore terrain cost on tiles adjacent to rivers and do not suffer a combat penalty when attacking over a river
Unique Unit: Pombo - Replaces Pikeman. Ignores terrain cost and has a bonus defending against ranged attacks. However, is less effective against Cavalry units
Unique Building: Raffia Mill - Replaces Mint. Provides +1 gold from Dye worked by the city, and provides +1 Raffia luxury resource. Must be built in a city with an adjacent jungle tile, and is destroyed if all adjacent jungles are removed.
Can be downloaded from CFC Download Database Here or Steam Workshop Here. Full credits within the mod folder. Part of Terra Novus
Part of Terra Novus

Zambezi is a mod which aims to increase representation of the African continent in Civilization V. It will feature several civilizations, city states, wonders and more by the end of the project. First up are the civilizations, version 1 featuring three: The Kongo of the Central African rainforest, the Kilwa Sultanate of the East African coast and the Garamantes of the Sahara. Each has a unique effect, from bonus gold when meeting city states to an additional luxury resource or providing Fresh Water from cities. The city states of Zanzibar and Mombasa are replaced with Dakar and Meroe, respectively.
The Civilizations:
Garamantes:
Leader: Djalla
Unique Ability: Foggaras - City Tiles and Forts constructed on Desert Hill Tiles act as sources of Fresh Water
Unique Unit: Plumed Nomad - replaces Scout. Has double movement on desert tiles and can enter foreign lands without Open Borders
Unique Building: Qasr - Replaces Granary. +1 food from sources of Wheat, Banana and Deer. +1 food on Oasis tiles. +2 defence and +25 hitpoints for the city
Kilwa:
Leader: Ali ibn al-Hassan Shirazi
Unique Ability: Swahili Traders - Increased Gold bonus for meeting a City-State (bonus enhanced if first and after discovering Guilds). +1 Food from Merchant specialists.
Unique Unit: Dhow - Replaces Caravel. Becomes available with Compass and is weaker than the caravel, but can heal outside friendly territory
Unique Building: Coral Port - Replaces Harbor. Only 1 Maintenence, each sea resource provides +1 Production and +1 Culture. Has a merchant slot
Kongo:
Leader: Nzinga Mbande
Unique Ability: Glory of the Manikongo - Units ignore terrain cost on tiles adjacent to rivers and do not suffer a combat penalty when attacking over a river
Unique Unit: Pombo - Replaces Pikeman. Ignores terrain cost and has a bonus defending against ranged attacks. However, is less effective against Cavalry units
Unique Building: Raffia Mill - Replaces Mint. Provides +1 gold from Dye worked by the city, and provides +1 Raffia luxury resource. Must be built in a city with an adjacent jungle tile, and is destroyed if all adjacent jungles are removed.
Can be downloaded from CFC Download Database Here or Steam Workshop Here. Full credits within the mod folder. Part of Terra Novus