1) speed is vastly improved. Well done. Miles better.
2) couple minor glitches. Workers when reordered because of nearby barbs/enemies sometimes will stick graphically on whatever the first of them was working. It has no effect on their actual orders, but is a slight hang. Unit combat animations can hang the game for a second or so also. Neither is a high priority problem.
3) Carthage with trade routes is vastly better than with food. Plays different too. Leaders changes would be nice.
4) Still exploring the tech tree. Only thought so far is marsh clearing is too early.
5) I like the nerf to jungles, with farms to make up for it.
More later.
2) couple minor glitches. Workers when reordered because of nearby barbs/enemies sometimes will stick graphically on whatever the first of them was working. It has no effect on their actual orders, but is a slight hang. Unit combat animations can hang the game for a second or so also. Neither is a high priority problem.
3) Carthage with trade routes is vastly better than with food. Plays different too. Leaders changes would be nice.
4) Still exploring the tech tree. Only thought so far is marsh clearing is too early.
5) I like the nerf to jungles, with farms to make up for it.
More later.